Page 62 of 138

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Oct 08, 2011 4:52 pm
by toolieo
Turn10 have finally fixed their precession with models.

FM3 - BMW 2002 Turbo

Image


FM4 - BMW 2002 Turbo

Image

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Oct 08, 2011 9:32 pm
by Freakydevil
How can i unzip the 0004_pri_65.zip file?

WinRar and 7zip both give errors when unzipping.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Oct 08, 2011 9:33 pm
by D1Racer
Read the first post, has links for what you need.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Oct 08, 2011 9:37 pm
by Freakydevil
Ah thanks, didnt read that....

The site from aluigi is offline, could someone please upload QuickBMS and the script?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Oct 08, 2011 9:45 pm
by D1Racer

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Oct 08, 2011 10:20 pm
by Freakydevil
Allready got it, thanks.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Oct 08, 2011 11:40 pm
by bigBear
These Autovista models are great!
These are the most detailed I ever have seen.
I don't think these models are by Turn10 itself, I think they are from the names marks.
Turn10 must have bought the license to use their official 3D models.
These details are serious too great to be true.

The Lamborghini Reventon contains more than half milion polies, around 562.786 polies.
And the Autovista models itself cannot be driven in the game,
there are 2 same of them, one for driving and one for Autovista.
That's why there are only 24 Autovista cars.
Depending on the model, some of them makes the Forza Studio lag haha.
And then only the exterior.
In Zmodeler2 I don't have problems with lag, imported the interior and exterior at the same time.

Here are some screens in case of anyone wanna see an Autovista model.

Image Image Image Image Image Image Image Image


Needs only correct UV maps and the model is ready :p

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Oct 09, 2011 12:30 pm
by toolieo
Great work, I been snooping around all the cars. I shall wait for LOD1 to 5 and UV mapping. :wink:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Oct 09, 2011 1:37 pm
by KaLaC
Ernegien, great job!!
im looking forward to an official support version, hope it won't come out too late XD

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Oct 09, 2011 9:09 pm
by matt55
That's a lot of details! There are few games that can handle it, ex:GTA 4
Thanks for Your work Ernegien!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Oct 09, 2011 9:19 pm
by bigBear
What a big difference and progress.
I start reading from first post to the end of this page.
It began with a messed model file and ends up with perfect smoothing and normals.
And now the Forza4 models imports perfectly in Zmodeler2.
From FM3 to FM4 in a short of time.

All thanks goes to Energien and to the people in the credits of Forza Studio :)

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Oct 10, 2011 2:48 am
by Tosyk
I must admit great work of Ernegien too. I'm watching this thread from the begining and I'm love forza studio.
Keep it up Ernegien, and best regards!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Oct 10, 2011 2:57 am
by Veegie
bigBear wrote:These Autovista models are great!
These are the most detailed I ever have seen.
I don't think these models are by Turn10 itself, I think they are from the names marks.
Turn10 must have bought the license to use their official 3D models.
These details are serious too great to be true.

The Lamborghini Reventon contains more than half milion polies, around 562.786 polies.
And the Autovista models itself cannot be driven in the game,
there are 2 same of them, one for driving and one for Autovista.
That's why there are only 24 Autovista cars.
Depending on the model, some of them makes the Forza Studio lag haha.
And then only the exterior.
In Zmodeler2 I don't have problems with lag, imported the interior and exterior at the same time.

Here are some screens in case of anyone wanna see an Autovista model.

Needs only correct UV maps and the model is ready :p
Turn 10 hires outside contract workers to make models for them most often.
Where are the autovista models located?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Oct 10, 2011 3:10 am
by bigBear
Veegie wrote:
bigBear wrote:These Autovista models are great!
These are the most detailed I ever have seen.
I don't think these models are by Turn10 itself, I think they are from the names marks.
Turn10 must have bought the license to use their official 3D models.
These details are serious too great to be true.

The Lamborghini Reventon contains more than half milion polies, around 562.786 polies.
And the Autovista models itself cannot be driven in the game,
there are 2 same of them, one for driving and one for Autovista.
That's why there are only 24 Autovista cars.
Depending on the model, some of them makes the Forza Studio lag haha.
And then only the exterior.
In Zmodeler2 I don't have problems with lag, imported the interior and exterior at the same time.

Here are some screens in case of anyone wanna see an Autovista model.

Needs only correct UV maps and the model is ready :p
Turn 10 hires outside contract workers to make models for them most often.
Where are the autovista models located?
The Autovista models are located on disk2.
There are 21 Autovista models on disk2 and 3 Autovista models on disk1.
They are located in a zip file called 0004_pri_65.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Oct 10, 2011 3:14 am
by Veegie
Thanks!