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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 4:23 pm
by Simon
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As you can see much better but still some little smoothing errors, which I could fix by hand :D :)

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 4:40 pm
by Veegie
I'd wait until vertice precision is fixed to do-up a whole car.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 5:19 pm
by Simon
Maybe great idea :)

Ps: I never thought it's possible to get the Forza 3 Cars on PCs :)

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 5:38 pm
by ajmiles

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 6:26 pm
by Ernegien
Good stuff :)

On a side note, I found the wheelbase information in the maxdata.xml file located under the physics directory.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 7:31 pm
by Simon
Whats the pink? Alpha Channel?

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 7:33 pm
by ajmiles
sommergemuese wrote:Whats the pink? Alpha Channel?
Just the background colour (ie, where there's no 0 alpha).

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 7:35 pm
by Simon
Okay ;)

Great work btw :)

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 10:56 pm
by ALYX
ajmiles wrote:
sommergemuese wrote:Whats the pink? Alpha Channel?
Just the background colour (ie, where there's no 0 alpha).
Is there are only two textures for car ? Or more ?

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 11:02 pm
by ajmiles
The fiesta has:

damage, damage_lod0
damagelights, damagelights_lod0
interior_lod0
leather2_nrm
lights, lights_lod0
nodamage, nodamage_lod0
plastic2_nrm

The BMW doesn't appear to have normal maps for leather or plastic.
The Aston Martin I have has a 'wood' too and again no normal maps. So it varies per car.

Bear in mind that the cars in game are coloured rather than textured, and any designs are done using their fancy decal system, which we aren't going to be able to reproduce.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 11:10 pm
by Simon
Is it possible to Mirror all Objects while Exporting? (left Seater like the Porsche are wrong and some 3D Text is Wrong Mirrored too = all is wrong mirrored)

And Rotate all Objects on Y -90 ??

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 11:14 pm
by ALYX
It's good that cars has not many textures. It will be great if we can export all details of 3d model with separate details and UV Mapping.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat Apr 10, 2010 11:33 pm
by Simon
What about the liverymasks?!

There have to be UV Mapping?!

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 11, 2010 12:31 am
by Veegie
sommergemuese wrote:What about the liverymasks?!

There have to be UV Mapping?!
Of course there's UV mapping.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 11, 2010 12:34 am
by ajmiles
It just doesn't quite work yet :)
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