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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Jul 10, 2010 3:23 pm
by dave
Thanks you for awesome work on this ,99% of which is beyond me,ill hold on to the 1% as i can read english :)
hoping some guys can help you out.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Jul 11, 2010 7:11 pm
by NelsonC
This latest version didn´t also work on my system, but now I got a error.txt from it.


BTW, my system:
OS W7 ultimate 64bits (portugal)
intel core quad cpu q9400
ATI radeon hd 5700 series
4GB ddr2

ps: I´ve tried it on my laptop and it works :evil: maybe it´s because the laptop uses a nvidia 9600m gt, and my desktop uses a nvidia, because the OS is the same in both :? :constipated:
I´ve used Forza studio 5.23.10, 5.29.10, and 7.9.10 in both computers.

error.txt:

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ForzaStudio.ForzaTrackSubPart.GenerateVertices(Int32[]& indices) in C:\Development\C# .NET\Forza Studio\ForzaTrackSubPart.cs:line 184
at ForzaStudio.ForzaTrackSubPart.ProcessData() in C:\Development\C# .NET\Forza Studio\ForzaTrackSubPart.cs:line 85
at ForzaStudio.ForzaTrackPart..ctor(EndianStream stream) in C:\Development\C# .NET\Forza Studio\ForzaTrackObject.cs:line 109
at ForzaStudio.ForzaStudioForm.mnuOpen_Click(Object sender, EventArgs e) in C:\Development\C# .NET\Forza Studio\ForzaStudioForm.cs:line 127
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Jul 11, 2010 9:03 pm
by Lestart
Hi all.First of all,many thanks for your great work! I've a question: how can i open the files of the digital gauges (i mean the bgf,bsg and fbf files) ? I've made,with a friend of mine,some conversions from forza 3 but i've completely no idea how to convert those files.Thanks in advance.Bye!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Jul 12, 2010 2:09 am
by Ernegien
I took a quick glance at those files in a hex editor and I didn't really see any model data. Is it possible that they are used for something else instead?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Jul 12, 2010 4:09 pm
by ibanezjem
i think they're used for animated textures.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jul 13, 2010 10:04 am
by SandroX
Ernegien, what file I must open to open track in Forza Studio? :?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jul 13, 2010 2:07 pm
by Ernegien
SandroX wrote:Ernegien, what file I must open to open track in Forza Studio? :?
Under the tracks directory you can either open the entire bin.zip file, or the individual rmb.bin files inside of that zip if you have extracted the files already. I would recommend just opening the entire track zip...

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jul 13, 2010 4:37 pm
by SandroX
I can't open bin.zip file and files from bin.zip of track

error:
You slipped one past the goalie!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jul 13, 2010 5:41 pm
by Ernegien
SandroX wrote:I can't open bin.zip file and files from bin.zip of track

error:
You slipped one past the goalie!
Can you paste the information contained in the error.txt file the application should have written?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jul 13, 2010 10:23 pm
by ibanezjem
it seems he's trying to open the .zip in forza studio.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jul 13, 2010 10:37 pm
by Ernegien
Forza Studio should be able to open the zip files and load every file it recognizes...

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Jul 19, 2010 7:37 am
by prefim
Just updated to the latest Forza Studio. Some nice improvements! hats off to ya!

I have a question though. In unpacking a track bin I couldnt locate any texture files. All i have are bins and bix's I couldnt see them anywhere else in the iso structure so I wondered if anyone can point me in the right direction?

I'm yet to try unpacking each bin to see if it houses a single texture but i'm on my way to work so won't be able to try if for a while.

cheers,

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Jul 19, 2010 9:30 am
by Ernegien
prefim wrote:Just updated to the latest Forza Studio. Some nice improvements! hats off to ya!

I have a question though. In unpacking a track bin I couldnt locate any texture files. All i have are bins and bix's I couldnt see them anywhere else in the iso structure so I wondered if anyone can point me in the right direction?

I'm yet to try unpacking each bin to see if it houses a single texture but i'm on my way to work so won't be able to try if for a while.

cheers,
Yeah textures and shaders are internal to the .bix files I believe. I can only tell you that I've gotten through most of the .rmb.bin files which have all of the model data and then a reference to an .fxobj afterwards. I've also parsed through the main stx.bin track file enough to pull out a filetable and some other misc. information, and the .bix and .bin files are still completely unknown at the moment since I haven't really looked through them. Maybe I'll take the time to extract some of these internal structures and see if anyone can take a look... :)

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Jul 19, 2010 4:24 pm
by prefim
I had a quick look inside a bix and there definitely seems to be some repeating patterns. i found e555 (text) cropped up a lot in the file I inspected. TBH i'm so out of my depth with this that I'm unlikely to be of any practical help decoding a file format!

From a morale point of view, i'm right here cheering you on though! :]

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Jul 19, 2010 4:31 pm
by Tosyk
what the hell is going on with modern racing games??
take a look at the Split Second mess: :bleh:

Image

2Ernegien:
Are similar problem in Forza for lod0 solved? :oops:

And where i can get latest forza tool? :)