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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jun 08, 2010 9:12 pm
by Veegie
Yes: http://www.google.com/#hl=en&safe=off&q ... cda37c2de9
Wheel size, in. 18 x 8.5/18 x 13.0
Wheel type/material Cast magnesium
Tire size, f/r 245/35ZR18/335/30ZR18

That took maybe 9 seconds.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jun 08, 2010 10:14 pm
by matt55
Thanks for reply but I see I must resize front tyres because the looks the same like rear.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Jun 10, 2010 4:30 pm
by bigBear
matt55 wrote:Hi all!
I ve got question: Is there any way to get orginal proporties of wheels you know size of tyres, width etc.. because in game is only one wheel sometimes front and sometimes rear. In game the wheels are cloned from one to four and they are different to each other, esspecially Ferrari's F50GT front tyres are smaller than rear. pls help me if You can.
That is impossible.
The data of the wheels are not stored in the carbin files.
They are stored in xml data like the maxdata.xml and or carattribs.xml.
So there is no solution or a way to get all the four wheels in the rights positions.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Jun 10, 2010 4:51 pm
by Ernegien
It is most definitely possible. The best way would probably be for me to write a small utility to compile an intermediate file containing all of the different kinds of miscellaneous car information and distribute that with my application. Unfortunately, this really isn't too big of a concern for me at the moment, but I may do something of the sort later down the road...

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Jun 10, 2010 9:41 pm
by ALYX
It is most definitely possible. The best way would probably be for me to write a small utility to compile an intermediate file containing all of the different kinds of miscellaneous car information and distribute that with my application. Unfortunately, this really isn't too big of a concern for me at the moment, but I may do something of the sort later down the road...
It would be great if you put this small utility to into forza studio.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Jun 10, 2010 9:53 pm
by Veegie
Yes Alyx, as he already said it would be possible and is planned, it is just not a priority currently.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 11, 2010 1:06 pm
by matt55
Great to hear that! It will be really helpful for me and rest modders. Thanks Ernegien!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jun 15, 2010 10:54 pm
by dave
Have been following the discussion with great interest however there is one set of carbin files that are not opening in forza studio,quite probably they are not 3d models but they are contained in the .carbin ,these are in the Livery.zip on disc 1.quickbms extracts these without any errors but an error log is created with forza each time u try to open them.
Folders within the livery.zip are decals and vinyls.If any get some time and want to take a look at them the original Livery.zip is here,u need to open with quick bms,
http://i9nx3u.1fichier.com/en/Livery.zip

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Jun 16, 2010 3:00 am
by Ernegien
Yeah I've noticed that as well and just haven't cared to map out any of the livery structure yet. Honestly I don't really have any interest in doing so at the moment and I don't know that I ever will unfortunately. If someone can help me out with the 360 texture formats used in this game and give me some working knowledge of their decompression and deswizzling, I will definitely have another look though. I contacted shadowmoy a while back but he really didn't tell me anything I didn't already know, and I'm not one to bother people for information...

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Jun 16, 2010 2:30 pm
by ibanezjem
I hate to sound noobish and i don't really want to start another topic. Can somebody rip and send me 2 cars and their textures please? the 2010 dodge challenger srt and 2010 chevy camaro ss. I've updated my .net framewort but still get the ""Could not load file or assembly 'Microsoft.Xna.Framework, Version=3.1.0.0"" error.

Thanks

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Jun 16, 2010 4:39 pm
by matt55
you need install XNA Framework.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Jun 16, 2010 5:46 pm
by ibanezjem
ok thanks i got that now i'm getting this error.

System.InvalidOperationException: An unexpected error has occurred.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, DeviceType deviceType, IntPtr renderWindowHandle, PresentationParameters presentationParameters)
at ForzaStudio.ForzaStudioForm.CreateDevice() in C:\Development\C# .NET\Forza Studio\ForzaStudioForm.cs:line 720
at ForzaStudio.ForzaStudioForm.MainLoop() in C:\Development\C# .NET\Forza Studio\ForzaStudioForm.cs:line 661
at ForzaStudio.ForzaStudioForm.Form1_Shown(Object sender, EventArgs e) in C:\Development\C# .NET\Forza Studio\ForzaStudioForm.cs:line 68
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Jun 16, 2010 5:59 pm
by Ernegien
Looks like you may have an older graphics card? The rendering code is pretty basic and I haven't cared enough to account for different situations where certain features aren't supported...

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Jun 16, 2010 8:00 pm
by rafal345
Download Microsoft XNA Framework 3.1 - at my problem - probably the same, it worked!
Edit - if you're installing xna, remember, it must be 3.1!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Jun 16, 2010 8:52 pm
by ibanezjem
Ernegien wrote:Looks like you may have an older graphics card? The rendering code is pretty basic and I haven't cared enough to account for different situations where certain features aren't supported...
unfortunately yes i have an older computer and components :[

EDIT june 23rd
i got it working, i can't see the model but i can import the carbin and export the obj..... now to get the iso from my buddy's computer, mine won't rip it.