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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 8:51 pm
by Mr.Mouse
Let me assure you. I fully support all continued work out in public, preferably in this thread. I agree that it should not be behind closed doors, but instead be shared with everyone. This site is about modding, and models are part of that. So I invite you all to continue on topic. Any more flame posts will result in all posts of that person deleted and the person banned.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 9:09 pm
by XSB
Well.. IMO all non-related posts should be deleted, also, someone should sum up importing/exporting to the most popular 3D applications, so newbies wouldn't ask around that, either. Somewhere else (Holy Cow section, or wherever), someone should create a topic specially for FM3 mesh renders/converts picture post&commentary, so this thread would remain purely for research purposes.

About the Kotton thing: since I'm down with him, I wouldn't really add much. Though that E30 without any interior texture looks kinda strange. Kotton, by the way, has released many mods, and as George said, has really high skills. He's a bit of a jerk, but he's like House M.D. :D

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 10:12 pm
by Mr.Mouse
I don't care if Kotton were God himself. If he keeps up that attitude he's gone.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 10:25 pm
by Captain
Kotton has been banned by me for being a dickhead and a prima donna.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 10:48 pm
by Simon
Oh Thread moved to another location ;)

Okay got it now *g*

Hope we can just Ignore this guy now and go on Researching Forza 3 :) (Open for all)

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 10:50 pm
by Microsnakey
Is they a way of converting the converted texture back to xds and rezipping the files so I can mod textures on Forza 3. Sorry if it has already been posted I looked through every page and couldn't find it

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 11:03 pm
by XSB
I don't even know about a way to import into carbin files...

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 11:28 pm
by Simon
Microsnakey wrote:Is they a way of converting the converted texture back to xds and rezipping the files so I can mod textures on Forza 3. Sorry if it has already been posted I looked through every page and couldn't find it
Of course you need Bundler.exe from the XDK ;)

How to use? Read the Documents it's very easy

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 11:31 pm
by Microsnakey
Simon wrote:
Microsnakey wrote:Is they a way of converting the converted texture back to xds and rezipping the files so I can mod textures on Forza 3. Sorry if it has already been posted I looked through every page and couldn't find it
Of course you need Bundler.exe from the XDK ;)

How to use? Read the Documents it's very easy
Thanks, I have the XDK know to find the "Documents"

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Jun 05, 2010 2:40 am
by Simon
Oh for the Zipping: I dont know how but it is possible for sure :)

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Jun 05, 2010 4:16 am
by gpktm
g3org32010 wrote:kotton is a very good modeler/converter..don't say that about him
you guys should all stop, i think this will finish by a multiple ban :/
I didn't said the opposite my friend. I never seen his work. That's why I said, if he is good enough he can post some of his work, and if it is good indeed I will be the first to admit it.

However, his criticism could be a little bit more polite. We are all fans of racing games here, we don't need to argue. If something doesn't like to us we can simply mention it without being rude. That's all i'm saying.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Jun 05, 2010 8:56 am
by Mr.Mouse
gpktm wrote:However, his criticism could be a little bit more polite. We are all fans of racing games here, we don't need to argue. If something doesn't like to us we can simply mention it without being rude. That's all i'm saying.
Now let the matter rest and get back to topic.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Jun 05, 2010 9:57 pm
by Ernegien
Thanks Mr. Mouse and Craptain for doing what you can to help keep this thread on topic, it is much appreciated.

The internet is not some virtual world where you can do and say whatever the hell you want without any regard for others. This topic has always been about the research, and I would like to continue doing so in this thread, provided that people maintain proper levels of respect for others in this community. Please remember that those who contribute to this community do not owe anybody anything. They do it in their own free time because they simly love doing so. Do not ruin it for us.

That being said, I've made a little bit more progress last night and this morning mapping out track objects. It is currently only rendering the first piece in each object, so some may still look a bit incomplete, and I haven't cared to pinpoint normals for each of the different vertex formats that they use yet, so some of the lighting may seem pretty weird as well.

The ultimate goal here is to get the track mesh and objects extracted to have a nice scene to render the cars on. I currently have no plans on extracting much of anything else and definitely do not plan on re-importing them into Forza or any other game so please do not bother me with such requests. So far I've mapped out past the filetable on the main track files (.stx.bin) with no real sight of the mesh data yet. I will be sure to post my updated project's source once I've figured a little more about it all.

Image
Image
Image
Image

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Jun 05, 2010 10:39 pm
by pawlo922
Ernegien wrote:Thanks Mr. Mouse and Craptain for doing what you can to help keep this thread on topic, it is much appreciated.

The internet is not some virtual world where you can do and say whatever the hell you want without any regard for others. This topic has always been about the research, and I would like to continue doing so in this thread, provided that people maintain proper levels of respect for others in this community. Please remember that those who contribute to this community do not owe anybody anything. They do it in their own free time because they simly love doing so. Do not ruin it for us.

That being said, I've made a little bit more progress last night and this morning mapping out track objects. It is currently only rendering the first piece in each object, so some may still look a bit incomplete, and I haven't cared to pinpoint normals for each of the different vertex formats that they use yet, so some of the lighting may seem pretty weird as well.

The ultimate goal here is to get the track mesh and objects extracted to have a nice scene to render the cars on. I currently have no plans on extracting much of anything else and definitely do not plan on re-importing them into Forza or any other game so please do not bother me with such requests. So far I've mapped out past the filetable on the main track files (.stx.bin) with no real sight of the mesh data yet. I will be sure to post my updated project's source once I've figured a little more about it all.

Image
Image
Image
Image
Looks nice, wait for it. Keep up. :D

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Jun 05, 2010 11:15 pm
by bigBear
Ernegien, you are icecold man, you are icecold!
Turn10 devs are no match for you!
I wonder how you investigate the Xbox contents since they are very hard to crack.
Thats a real programming skills you've got :)