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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon May 31, 2010 8:05 am
by 430scud
yah thank you all for the tools!
I am vx110;) but i regristrated with 430scud;) for those who may say, i am not this user who created the renders. Sommergemüse knows me;)
Ferrari FXX
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Audi RS6
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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jun 01, 2010 4:26 pm
by pawlo922
New conversion (2 hours work) I think 1 month and done conversion ~400 cars. Next improve graphics.
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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jun 01, 2010 4:30 pm
by Simon
Which Game is that?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jun 01, 2010 10:12 pm
by Neos7
i have some problems with FS 5.29.10 :/ but with the 5.10.10 it worked great

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jun 01, 2010 10:14 pm
by pawlo922
Simon wrote:Which Game is that?
http://xlgames.com/CP/feature.html

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Jun 01, 2010 10:35 pm
by Neos7
when i start the debug and i import a .carbin it says me an incomptibility error about car.cs file
what does change from 5.10.10 to 5.29.10 for me that import the .obj with zmodeler2?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Jun 02, 2010 3:42 pm
by ferryn
Ernegien wrote:This should remove about 15k degenerate triangles per LOD0 mesh, but the vertex count will still remain the same. Vertex counts are really the only difference between the LODs, so if you want to reduce the vertex count you would just get something similar to a LOD1 or LOD2 model. What I might try doing is combining LOD0 model parts with LOD1, mixing and matching between the two. Try opening up the car zip of your choice, selecting everything in LOD1, deslecting its body->body subpart, then checking the body->body subpart in the LOD0 mesh and do a selective export on everything. When I tried it It gave me a reasonable amount of vertices...

Forza Studio (5.29.10)
Link doesn't work.

Can anybody re-upload it on a site where everybody can download it?
I saw that I wasn't the only one with this problem.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Jun 02, 2010 6:49 pm
by pawlo922
Image
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:mrgreen:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Jun 02, 2010 11:26 pm
by moi
any word on the forza 2 files into forza studio?
thanks for the last version of the software,overcome the saving issue i was having from 3dsimed with the lod_0 models
regards moi

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Jun 03, 2010 11:07 am
by Kotton
sorry about the offtop, but it has to be said;

Pawlo, please stop converting cars... you're absolutely horrible at it xD
(or at least stop torturing people by posting your screens, ty! -lmfao)

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Jun 03, 2010 2:04 pm
by Ernegien
And Kotton, you don't need to be such a dick about it. Again, please try to keep all discussion in this thread on topic, and if you don't have anything nice to say then just save yourself the embarassment and don't say it at all...

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Jun 03, 2010 3:53 pm
by Simon
And whats so bad?

This cars are looking great!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Jun 03, 2010 8:51 pm
by g3org32010
kotton never hides something from someone, he always tells everything he thinks about you so excuse him, lol

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 12:28 am
by Simon
This is no excuse for this asocial attitude... :ninja:

You can tell the guys what they can do better, help them but this... read my first sentence :bleh:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Jun 04, 2010 12:56 am
by Kotton
I don't believe in running around like some limp wristed overly sensitive "politically correct" pretentious tard just to protect the feelings of others
I tell it like it is, plain and simple.. if someone is too female to hear how lousy they're doing, then don't bring it into public view -period-
and trust Simon, my social skills pwn every single person you've met, and will ever meet ..and this is simply because I get paid for them
sides, how boring would this world be if there were no shit talkers, if there were nobody to challenge or call out? *yawn :bleh:

here, lemme use a relevant parable;

"What you lookin' at? You all a bunch of fuckin' assholes. You know why? You don't have the guts to be what you wanna be! You need people like me.
You need people like me so you can point your fuckin' fingers and say, "That's the bad guy." So... what that make you? Good? You're not good.
You just know how to hide, how to lie. Me, I don't have that problem. Me, I always tell the truth. Even when I lie. So say good night to the bad guy!
Come on. The last time you gonna see a bad guy like this again, let me tell you. Come on. Make way for the bad guy. There's a bad guy comin' through!
Better get outta his way!" :!:

again, sorry about the offtop.. but I can't just sit here and let ignorance in the guise of wisdom prevail :twisted: