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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Fri Apr 30, 2010 5:14 pm
by shadowmoy
lol stay calm boys ^^

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat May 01, 2010 3:10 pm
by Kotton
idk if anyone else has noticed (as I have yet to see anyone mention it), and I'm unsure to which process is causing it..
but every single vertex on these models are broken-
which is easily the cause for all the bad exports, chewed up meshes and misinterpreted smoothing I've seen associated with these tools

great work tho gentlemen, keep it up :!:

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat May 01, 2010 4:15 pm
by pawlo922
Work great!
I conversion for nfs shift BMW m5 e60:
Image
Image
PS.
This is private conversion, and no publish

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat May 01, 2010 4:27 pm
by Simon
Sorry, but what about Materials and Anti Aliasing?

It would look much better :P

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat May 01, 2010 4:50 pm
by pawlo922
sommergemuese wrote:Sorry, but what about Materials and Anti Aliasing?

It would look much better :P
Better :D
Image
My computer is shit :twisted:

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat May 01, 2010 5:11 pm
by Simon
:)

Image

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat May 01, 2010 5:58 pm
by MMWsmokey
how did you get the model into zmodeler2 ?

when i try to import the mesh i edited with sommergemuese's tutorial, i end up with fucked vertices or distortion problems..a little guide would be much appreciated.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat May 01, 2010 9:58 pm
by Varel
Good work on the textures. I still dont understand how you make the livery show up. I get only the generic part of the nodamage_lod0.xds :cry:

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sat May 01, 2010 11:04 pm
by lordpantsington
sommergemuese wrote::)

Image

Sorry man that is a 996, the 997s have the newer bug-eyed headlights.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun May 02, 2010 12:09 am
by Simon
I know .. I'm stupid ;)

lol

@ Varel

First convert the TGA to PNG or what ever you like

Second not all cars have liverys ;)

Third: Use your favourite 3D App and assign the right textures on the right place
;)

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun May 02, 2010 7:41 am
by TomWin
It's better use lod1 model, because these are almost perfect compared to lod0 with broken polys

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun May 02, 2010 9:49 am
by Varel
Thanks! :D

Now it works. I was not able to import the .TGA to photoshop without the alpha channel already applied. Searching a conversion tool I discovered that the free utility DDS converter allows you to export directly to DDS without having to save as PNG.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun May 02, 2010 8:51 pm
by Simon
One of my friends is Converting the Audi TT-R to GTR 2

Really great work:

(No Public Release)

Image Image Image Image

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun May 02, 2010 9:37 pm
by Kotton
can someone please answer Smoke's question about getting the mesh into Zm please..

and please address the issue that I raised about all of the verts being broken,
because unless you're doing a straight conversion (no scratch work, no working doors, ect.),
the broken vertices caused by F3RET are rendering these models pretty much useless :/

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun May 02, 2010 9:48 pm
by Veegie
Image