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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Fri Apr 30, 2010 5:14 pm
by shadowmoy
lol stay calm boys ^^
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sat May 01, 2010 3:10 pm
by Kotton
idk if anyone else has noticed (as I have yet to see anyone mention it), and I'm unsure to which process is causing it..
but
every single vertex on these models are broken-
which is easily the cause for all the bad exports, chewed up meshes and misinterpreted smoothing I've seen associated with these tools
great work tho gentlemen, keep it up
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sat May 01, 2010 4:15 pm
by pawlo922
Work great!
I conversion for nfs shift BMW m5 e60:
PS.
This is private conversion, and no publish
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sat May 01, 2010 4:27 pm
by Simon
Sorry, but what about Materials and Anti Aliasing?
It would look much better
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sat May 01, 2010 4:50 pm
by pawlo922
sommergemuese wrote:Sorry, but what about Materials and Anti Aliasing?
It would look much better
Better
My computer is shit
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sat May 01, 2010 5:11 pm
by Simon
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sat May 01, 2010 5:58 pm
by MMWsmokey
how did you get the model into zmodeler2 ?
when i try to import the mesh i edited with sommergemuese's tutorial, i end up with fucked vertices or distortion problems..a little guide would be much appreciated.
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sat May 01, 2010 9:58 pm
by Varel
Good work on the textures. I still dont understand how you make the livery show up. I get only the generic part of the nodamage_lod0.xds
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sat May 01, 2010 11:04 pm
by lordpantsington
sommergemuese wrote:
Sorry man that is a 996, the 997s have the newer bug-eyed headlights.
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sun May 02, 2010 12:09 am
by Simon
I know .. I'm stupid
lol
@ Varel
First convert the TGA to PNG or what ever you like
Second not all cars have liverys
Third: Use your favourite 3D App and assign the right textures on the right place
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sun May 02, 2010 7:41 am
by TomWin
It's better use lod1 model, because these are almost perfect compared to lod0 with broken polys
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sun May 02, 2010 9:49 am
by Varel
Thanks!
Now it works. I was not able to import the .TGA to photoshop without the alpha channel already applied. Searching a conversion tool I discovered that the free utility DDS converter allows you to export directly to DDS without having to save as PNG.
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sun May 02, 2010 8:51 pm
by Simon
One of my friends is Converting the Audi TT-R to GTR 2
Really great work:
(No Public Release)
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sun May 02, 2010 9:37 pm
by Kotton
can someone please answer Smoke's question about getting the mesh into Zm please..
and please address the issue that I raised about all of the verts being broken,
because unless you're doing a straight conversion (no scratch work, no working doors, ect.),
the broken vertices caused by F3RET are rendering these models pretty much useless :/
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Posted: Sun May 02, 2010 9:48 pm
by Veegie