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Forza Motorsport Resource Extraction (.carbin)
- Ernegien
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Yeah, sorry about that. It's caused by a difference in string cultures where compared to North America, Europe seems to swap commas with periods for numerical values. Sommergemuese released a temporary fix earlier in the thread that you can use until I go back and fix it in my version...
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Ernegien wrote:Yeah, sorry about that. It's caused by a difference in string cultures where compared to North America, Europe seems to swap commas with periods for numerical values. Sommergemuese released a temporary fix earlier in the thread that you can use until I go back and fix it in my version...
lol, Earth or Autodesk is now being a racist between USA and EU.
I'll find his post, thnx for the heads up
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Well all I have to say is thank you. You guys (Energien, Veegie, Sommergemuese and others) have made tremendous progress just to get the models out of Forza and into an editor, and to me the models are looking pretty good. (hope we will be able to get the tracks extracted too - when the time is there).
Thank you for your continuous efforts.
Thank you for your continuous efforts.
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Hi! I ve got one question: Is it your program compatibile with Windows XP 32bit SP3? because when I tried launch the application it shows me an error connected with NET Framework 3.1.0.0.0. I've got NET framework 3.5.0.0.0
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
There are small artifacts in the render, but it still looks amazing.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
I used 3ds max with mental ray, I imported the .obj directly into max. It could be a result of my choosing to import certain pieces individually, the 'artifacts' appear where the meshes intersect. This render shows is more clearly:
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