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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 25, 2010 6:51 pm
by Ernegien
Yeah, sorry about that. It's caused by a difference in string cultures where compared to North America, Europe seems to swap commas with periods for numerical values. Sommergemuese released a temporary fix earlier in the thread that you can use until I go back and fix it in my version...

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 25, 2010 6:54 pm
by bigBear
Ernegien wrote:Yeah, sorry about that. It's caused by a difference in string cultures where compared to North America, Europe seems to swap commas with periods for numerical values. Sommergemuese released a temporary fix earlier in the thread that you can use until I go back and fix it in my version...

lol, Earth or Autodesk is now being a racist between USA and EU.
I'll find his post, thnx for the heads up :)

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Mon Apr 26, 2010 7:26 am
by CodeWrestler
Well all I have to say is thank you. You guys (Energien, Veegie, Sommergemuese and others) have made tremendous progress just to get the models out of Forza and into an editor, and to me the models are looking pretty good. (hope we will be able to get the tracks extracted too - when the time is there).

Thank you for your continuous efforts.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Mon Apr 26, 2010 9:08 am
by Veegie
Ernegien found RGB offsets for paints today.
Standard SQL layout.
Files can be found in Forza 3\Media\DB iirc

Image

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Mon Apr 26, 2010 2:31 pm
by Simon
Nice found :)

Is it possible to Export Shaders/Materials with obj Files?

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Mon Apr 26, 2010 3:13 pm
by Veegie
Yes.
Writing-to and importing an .mtl file with .obj is possible.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Mon Apr 26, 2010 5:33 pm
by matt55
Hi! I ve got one question: Is it your program compatibile with Windows XP 32bit SP3? because when I tried launch the application it shows me an error connected with NET Framework 3.1.0.0.0. I've got NET framework 3.5.0.0.0

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Mon Apr 26, 2010 6:28 pm
by Simon
You need the XNA Framework...

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Mon Apr 26, 2010 7:23 pm
by matt55
Thanks!!!! Now it works perfect!

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 27, 2010 9:27 pm
by boluba
There are small artifacts in the render, but it still looks amazing.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 28, 2010 12:11 am
by Simon
Which Software/Renderer used?

And how did you Imported the car?

I'm asking because never noticed this on my Renders

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 28, 2010 12:58 am
by boluba
I used 3ds max with mental ray, I imported the .obj directly into max. It could be a result of my choosing to import certain pieces individually, the 'artifacts' appear where the meshes intersect. This render shows is more clearly:

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 28, 2010 7:15 am
by ram202
how you converted the texture?

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 28, 2010 2:16 pm
by Simon
I think he placed A Ferrari Logo there ;)

Can't see any other Textures

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 28, 2010 2:55 pm
by ram202
logical :D