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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 10:54 pm
by Diatribal
Diatribal wrote:I was wondering myself (as an owner of the original game disc with a backup on the xbox's HDD) if the Datel Xport would be a useful tool to help me find the .carbin files? Otherwise I can't work out how you obtain these files? :?
I guess you guys aren't the friendly helpful type huh? No problem, I can understand your disdain for noobs, I'll quietly f**k off and try and find the info for myself. Thanks for not helpin' :wink:

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 11:12 pm
by Dan Frederiksen
Diatribal, I haven't worked with the data nor do I have them. otherwise I would help : )
but with the first pages of this thread and the internet I'm sure you can figure it out

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 11:13 pm
by terzer
sommergemuese wrote:If someone is interested...

3D SimEd is fully working without any Smoothing Problems if you Export from Max with Open Collada :) This means we can get the models in other Games :)

( http://www.opencollada.net )

Not Autodesk FBX Collada!!!!
when i try to import in 3d simed it hangs and eventually i get message: Problem building geometry

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 11:41 pm
by Simon
You installed Open Collada before and Exported as OPEN Collada too? :)

Max chooses FBX Collada as standard ;)

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 21, 2010 12:08 am
by terzer
sommergemuese wrote:You installed Open Collada before and Exported as OPEN Collada too? :)

Max chooses FBX Collada as standard ;)
epic fail form my side, sorry :(
Thanks!

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 21, 2010 12:10 am
by Veegie
Dan Frederiksen, you can work on coding any extra precision-related code as no one else is going to touch the subject any longer.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 21, 2010 12:59 am
by toolieo
sommergemuese wrote:If someone is interested...

3D SimEd is fully working without any Smoothing Problems if you Export from Max with Open Collada :) This means we can get the models in other Games :)
Though as much as that does work, loads smooth etc. When trying to convert into either a Rfactor or GTR2 etc format. 3dsSimEd needs to cut out vertices as the games have limits.

Example: The Aston one-77 has 82842 vertices and Rfactor can only use 65535 vertices, the result is a really horrible basically half the model is gone. :lol:

Only chance getting it to any GTR2, Rfactor, Or even TDU which I need, GTR Evo, NFS Shift etc would be Zmodeler. That would be the only way. However these carry the body issue's to zmodeler, as I have shown in images.

That problem is annoying.. :scaredy:

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 21, 2010 1:41 am
by Simon
ajmiles wrote: I think this was a fluke caused by the differing endianness. I've got this for the nodamage_lod0 texture on that Ferrari. It wouldn't surprise me now if the liveries for the race cars are done using the same 'livery' tools that the players use in game and that there aren't any textures.

Image

Sorry if I ask again and again and again but are you sure that you deswizzled this Texture complete?

Reason is this:

You can see a part of the livery, Leaseplan Advert and you can see the blue pixels around that, which comes from the Livery Color for sure.

Here unedited:
Image
Here that you can read it better:
Image

But on the other side I could be very wrong there's no Mapping where the Logo is.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 21, 2010 1:50 am
by Veegie
ajmiles, would you be willing to share your current source for the textures?

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 21, 2010 3:32 pm
by Simon
Update:

I found some more evidences *g+

On the Top Left Corner you can see Blue Color, the Round Thing has Blue Pixels around, Next to the Ferrari Horse you can see a blue Stripe.

Blue Color is Matching:
Image

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 21, 2010 3:48 pm
by toolieo
Heh, I know its not helpful but tomwin reminded me of the video of the veyron from turn10 ages. :P

Forza 'Official' wireframe: Video here:http://www.youtube.com/watch?v=aTFMZTYGrWk
Image
Image

My "Forza Tool" wireframe (In Deep Exploration):
Image

Zmodeler 'Quads' *Crap attempt*
Image

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 21, 2010 6:08 pm
by Simon
Look really nice but the Veyron is ugly :P

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 21, 2010 9:52 pm
by ram202
how about xds ?

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Wed Apr 21, 2010 11:26 pm
by ajmiles
Veegie wrote:ajmiles, would you be willing to share your current source for the textures?
Not until I can get something written that uses only code written by me / people whose permission I have to use their source code.

sommergemuese: The race cars can't be painted (except maybe with extra decals?) therefore the texture is free to be outlined in blue. I imagine that particular logo was deemed to difficult to make using the decal system so they just made it part of the texture. I'm very confident that the textures I've shown are exactly what's supposed to be there.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Thu Apr 22, 2010 1:44 am
by Veegie
ajmiles wrote:
Veegie wrote:ajmiles, would you be willing to share your current source for the textures?
Not until I can get something written that uses only code written by me / people whose permission I have to use their source code.
Perfectly understandable.
Good luck!

ajmiles wrote:sommergemuese: The race cars can't be painted (except maybe with extra decals?) therefore the texture is free to be outlined in blue. I imagine that particular logo was deemed to difficult to make using the decal system so they just made it part of the texture. I'm very confident that the textures I've shown are exactly what's supposed to be there.
Correct.
If you try to paint the car or apply your own decals, it clears the car completely of the racing livery design and you start with a blank canvas.