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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 11:56 am
by revelation
Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.

http://www.sendspace.com/file/4b04i7

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 12:01 pm
by Ernegien
Thanks for taking the time and looking into this. It seems like you've fixed a few simple mistakes of mine (flipping xy offsets and some other stupid things :scaredy: ), cleaned up certain sections, and messed up others :lol:. I'm still pretty busy with other things at the moment but looks like the majority of the .carbin file format has been figured out now. Glad to have you on board :)

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 12:18 pm
by SandroX
revelation wrote:Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.

http://www.sendspace.com/file/4b04i7
Something wrong with this version...

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 12:28 pm
by toolieo
revelation wrote:Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.
Works like a charm now thanks. :wink: Great that you joined in on the fun with Ernegien with this .carbin format.
--------

Edit:

Here is a great example of the strange normals issue? I think it was.

Image
Image

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 1:44 pm
by Simon
SandroX wrote:
revelation wrote:Ok, new version for everyone to test, heh. Hopefully i didn't miss anything stupid in my hacking things in.

http://www.sendspace.com/file/4b04i7
Something wrong with this version...
Watch one or two Sites back - you have to change a little bit in the source code ;)

Or replace all , with . in the obj File ;)

Edit: Here is the recompiled Version: http://ul.to/dyiqsp

And thanks again :)
Image

Image

Image

Now we need only this issue with Export fixed and UVs ;)

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 2:03 pm
by SandroX
sommergemuese wrote:Edit: Here is the recompiled Version: http://ul.to/dyiqsp
Excellent! Thank you for that. :wink:

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 2:34 pm
by toolieo
sommergemuese wrote:Now we need only this issue with Export fixed and UVs ;)
I'll die of happiness when that happens. 8D

Nice render, is that one of the LOD models? or just the LOD1 model? Either way that looks epic, I need to learn how to render like that. :mrgreen:

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 2:40 pm
by Simon
Hehe not my best Render (isn't finished needs everywhere tweaking) and it's the lod0 Mesh ;)

If someone Interested, Polys of this Aston Martin:

(With 4 Wheels, Cockpit = Complete Model which could be used in other Models)

Lod0: 172753 Polys (Only 1 Wheel = some Polys more hehe)
Lod1: 45074 Polys
Lod2: 21802 Polys
Lod3: 13134 Polys
Lod4: 6360 Polys
Lod5: 2556 Polys

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 2:57 pm
by ram202
sorry, but what a lod1-2-3-4 ?

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 3:03 pm
by Simon
Level of Detail.

Lod0 = Most Details, Lod5 = least details

It's used to get a stable framerate by nearly every Game ;)

Cars which are far away using the lod5 Model with only 2000 Polys. Nearest Cars are using a better Model

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 3:05 pm
by ram202
Sorry, but you will not say where change the level of detail?

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 3:08 pm
by toolieo
sommergemuese wrote:Hehe not my best Render (isn't finished needs everywhere tweaking) and it's the lod0 Mesh ;)
Oh woops my mistake that's what I meant LOD0. :keke: LOD1 body's poly count would be a excellent, would mix with games that do not support interior view NFS:Most Wanted as a example.


Edit: Just noticed the LOD1 interior fits the LOD0 model, so if anyone who ever wanted a high poly model but not a good interior then you can always use LOD1's interior. :)

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 3:08 pm
by Simon
@ram202 No idea what you mean.

mas_granturismo_08.carbin for Example includes lod1 to lod5, mas_granturismo_08_lod0.carbin + mas_granturismo_08_cockpit.carbin lod0

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 4:39 pm
by Slyde
Hi!
I'm looking for this cars from Forza 3...

2010 Lamborghini Murcielago LP670-4 SV
2006 Subaru Impreza S204
2009 Ferrari California

...but i don't have the game... :(

Can anyone send them to me please?
Thankx a lot :]

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Tue Apr 20, 2010 6:31 pm
by Ernegien
Slyde wrote:Hi!
I'm looking for this cars from Forza 3...

2010 Lamborghini Murcielago LP670-4 SV
2006 Subaru Impreza S204
2009 Ferrari California

...but i don't have the game... :(

Can anyone send them to me please?
Thankx a lot :]
Please do not make such requests in this thread as I and many others are only going to ignore them. This topic is about the research, not taking requests and ripping models for everyone...