Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Sun May 28, 2017 11:29 pm
Forza Horizon 3 carbin importing 3dsimed 3.1i Easy Tutorial
https://www.youtube.com/watch?v=xakdrUKN_is
https://www.youtube.com/watch?v=xakdrUKN_is
You also need a Forza Horizon 3\media\_library\ folder extracted, and content of Textures_pri_44 must be moved to Textures folder, then content of Textures_pri_45 moved to Textures folder with confirmation of overwriting existing files, because "pri_44" contains broken textures, and "pri_45" have their fixed versions.TolikGT wrote:Forza Horizon 3 carbin importing 3dsimed 3.1i Easy Tutorial
https://www.youtube.com/watch?v=xakdrUKN_is
Maybe the next version of 3DSimEd can do the same?..zwrtron wrote:Why bother if there is 3DSimEd ?
Hey, thank you for reply. Not sure if it's just me or your reply sounds frustrating, but the version of 3.1i of 3DSimEd I've tried collected the textures shown on the screenshot above. Next Version, do you mean upcoming? Perhaps next version of this paid software will do the same, no doubt. Maybe in next version there will be no need to make fake directories for library, who knows.Andrakann wrote:Maybe the next version of 3DSimEd can do the same?..
Huh?Andrakann wrote:Your tool is very need yesterday, not so hype need today, but i'm unsure about tomorrow.
zwrtron wrote:Huh?Andrakann wrote:Your tool is very need yesterday, not so hype need today, but i'm unsure about tomorrow.
Exactly!zwrtron wrote:Modelbin Texture Collector 1.0.1 was released.
Yes you are right, thats because we always make sure that the tool will not fail or produce logical errors, have optimized algorithms with lowest possible O notation difficulty and does not perform any unnecessary operations. This results to fact, that collection of single archive using collector went from 9-15 seconds to 2-8 seconds (on my machine) and thats even without using parallelism.Andrakann wrote:Sorry for "your reply sounds frustrating", but your development cycle is tends to be overpolished (second time!)
Thank you so much for release! Tested it and its working perfectlyzwrtron wrote:Modelbin Texture Collector 1.0.1 was released.
Make sure you used these inside cars media\cars\_library NOT the ones in media/_library ! Private message me if you have any questions.oldman wrote: I create a folder with Textures.zip, Materials.zip etc ... and an encrypted Car_for_test.zip.
If you are using console version, please switch to latest (GUI) version as it has some bugs fixed.oldman wrote:I work with console version. I get the message the way to Textures.zip etc. is valid.