Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Thu Apr 20, 2017 10:54 am
how do i resize the dashboards to the right scale? cause i have my dashes in 2 different sizes
For myself with blender i use the gauges, the center console and other parts of the car as placeholders. Same for the size.nick22savino wrote:how do i resize the dashboards to the right scale? cause i have my dashes in 2 different sizes
is there a way to stretch the meshes out to selected points on the right scaled meshes?Doc0 wrote:For myself with blender i use the gauges, the center console and other parts of the car as placeholders. Same for the size.nick22savino wrote:how do i resize the dashboards to the right scale? cause i have my dashes in 2 different sizes
Lod1 dashboard cas also be used to have the right place and size, especially for the steering wheel.
One thing that can help is to use mesh from older forza extracted models, horizon or FM3.
Could be but i think it's faster to make it by trial and error, i take the mesh, scale it with "S", place it roughly on the right place and with combinaisons of "G" and "S" in the 3 axles separately i adjust until i'm satisfied. For an old dashboard it takes 2/3 minutes but for modern ones that can exceed 10 minutes, price for the design i guess.nick22savino wrote:is there a way to stretch the meshes out to selected points on the right scaled meshes?Doc0 wrote:For myself with blender i use the gauges, the center console and other parts of the car as placeholders. Same for the size.nick22savino wrote:how do i resize the dashboards to the right scale? cause i have my dashes in 2 different sizes
Lod1 dashboard cas also be used to have the right place and size, especially for the steering wheel.
One thing that can help is to use mesh from older forza extracted models, horizon or FM3.
Of course you can. But since this is not a "models exchange forum" don't expect too many helpers to serve your needs.charliedontsurf wrote:Is it possible to make a request? I am looking for the model of the International Harvester Scout. Thanks
https://my.mixtape.moe/eemnuq.zipcharliedontsurf wrote:So have the majority of cars been extracted? are they stored somewhere?
Is it possible to make a request? I am looking for the model of the International Harvester Scout. Thanks
Thanks FrazzleeFrazzlee wrote:https://my.mixtape.moe/eemnuq.zipcharliedontsurf wrote:So have the majority of cars been extracted? are they stored somewhere?
Is it possible to make a request? I am looking for the model of the International Harvester Scout. Thanks
Give me an hour or soSentryGunMan wrote:does anyone have JUST the shared texture swatchbins they could zip up? i'm interested in porting some of the models but the majority of the textures are missing such as rivet_003 etc. any help would be appreciated
What cars you have opened?Doc0 wrote:http://sim-garage.co.uk/3dsimed3-download/
3DSimED seems to work now on the modelbin. Scaling and uv seems mostly O.K. But its only 20 days trial so be fast to use it
Don't know if there is a batch script for that, but i had to import each modelbin one by one. Don't forget to use the export plug-in to export. The fbx generated is one single mesh, easy to split with blender but seems to give problem to friends of mine using 3Dmax.
Look like there are issues of normal on some meshes too.
For blender user, import all the fbx (fbx binary is mandatory), scale x100 and rotate 180° and you have the exact same thing that H2O generated obj.
I prefer the MakeH2O way, so i will use this one for the dashboard, wipers, doors and where uv are usefull.
yep, like i said work on MODELBIN for horizon 3 cars, works on carbin only for APEX cars. You have to convert each part modelbin.SandroX wrote:
What cars you have opened?
When I try to import acu_nsx_16.carbin for example, 3DSimED3simple shuting down with "Program stop working..."