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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Mar 06, 2017 7:20 pm
by Andrakann
zerozone wrote:I'm getting crazy... the name of the bones doesn't match with the name of the objects :/ for sample some objects are called FR Door when is supposed to be RR Door and so on...
is that an exporter problem or there is maybe a relationship list?
In Granny Viewer you can see that list, but without relations:
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Maybe carbin-file contain relations, unexplored atm.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Mar 10, 2017 6:55 am
by turbo90
BMW M2 F22 Report...

dashpad need to scale..
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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Mar 10, 2017 9:14 pm
by zerozone
Ok, I managed to make a tool to align all the object with the bones who match the name, the problem is that most of the object names doesn't match with the bones :/
It's a big problem

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Mar 10, 2017 11:02 pm
by Frazzlee
turbo90 wrote:BMW M2 F22 Report...

dashpad need to scale..
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Has always been like this afaik , just detach wheel and scale to Y and X axis

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Mar 11, 2017 2:58 pm
by Andrakann
zerozone wrote:Ok, I managed to make a tool to align all the object with the bones who match the name, the problem is that most of the object names doesn't match with the bones :/
It's a big problem
gr2-skeleton have all connection information, but you'll need to use granny2.dll to load it correctly i think.
Carbin contain only some numbers for skeleton entries, and idk, how to connect them to skeleton inside modelbins:
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PS: Micro-tuto "How to read forum PMs?" ;)
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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Mar 13, 2017 12:08 pm
by zerozone
there is any possibility that the naming is wrong somehow?
seems to be very weird that there is no name match between bones and objects

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Mar 13, 2017 2:12 pm
by nick22savino
is there a script fr blender that creates material for each object in a file?
like when i do the script then i run it ... that then all the objects automaticly adds the material name to the object?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Mar 13, 2017 9:38 pm
by Frazzlee
nick22savino wrote:is there a script fr blender that creates material for each object in a file?
like when i do the script then i run it ... that then all the objects automaticly adds the material name to the object?
not afaik, UV's materials have to been done manually, at least that is how I have been doing it

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Mar 15, 2017 10:27 pm
by Frazzlee
makeh2o plugin - https://youtu.be/cQT0kggGB1A - should make life 1% easier

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Mar 16, 2017 2:49 am
by baba0rum
Frazzlee wrote:makeh2o plugin - https://youtu.be/cQT0kggGB1A - should make life 1% easier

Never bothered to upload this, badly written... but if it can help:

This tool read .modelsbin and get textures that are called, if there is. Textures can be found in folder swatchbin from where the exe was launched.
File > Save to save the listbox into a textfile.

I didnt tested on all vehicles, but all modelsbin i tested worked perfectly (whole volvo p1800 and fiat dino)

virus scan:
https://www.virustotal.com/fr/file/f40f ... 489628897/

Download:
https://mega.nz/#!Bp1FwaJb!AcPeq9JyeN43 ... f7SzEQykYE

That's only while waiting for Tado's program

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Mar 16, 2017 8:15 am
by Frazzlee
baba0rum wrote:
Frazzlee wrote:makeh2o plugin - https://youtu.be/cQT0kggGB1A - should make life 1% easier

Never bothered to upload this, badly written... but if it can help:

This tool read .modelsbin and get textures that are called, if there is. Textures can be found in folder swatchbin from where the exe was launched.
File > Save to save the listbox into a textfile.

I didnt tested on all vehicles, but all modelsbin i tested worked perfectly (whole volvo p1800 and fiat dino)

virus scan:
https://www.virustotal.com/fr/file/f40f ... 489628897/

Download:
https://mega.nz/#!Bp1FwaJb!AcPeq9JyeN43 ... f7SzEQykYE

That's only while waiting for Tado's program
won't let me run it

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Mar 16, 2017 8:54 am
by Frazzlee
Frazzlee wrote:makeh2o plugin - https://youtu.be/cQT0kggGB1A - should make life 1% easier

edit: need to fix program if one of the folders doesn't exist, as atm it just crashes, i'll make a check at the very begging for each folder and then skip parts accordingly i think, will fix when I get home :bleh:




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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Mar 16, 2017 12:41 pm
by baba0rum
Frazzlee wrote:
baba0rum wrote:
Frazzlee wrote:makeh2o plugin - https://youtu.be/cQT0kggGB1A - should make life 1% easier

Never bothered to upload this, badly written... but if it can help:

This tool read .modelsbin and get textures that are called, if there is. Textures can be found in folder swatchbin from where the exe was launched.
File > Save to save the listbox into a textfile.

I didnt tested on all vehicles, but all modelsbin i tested worked perfectly (whole volvo p1800 and fiat dino)

virus scan:
https://www.virustotal.com/fr/file/f40f ... 489628897/

Download:
https://mega.nz/#!Bp1FwaJb!AcPeq9JyeN43 ... f7SzEQykYE

That's only while waiting for Tado's program
won't let me run it
Try in windows 7 compatibility

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Mar 16, 2017 5:28 pm
by Frazzlee
edit: fixed all issues with plugin , new version here - https://github.com/Frazzlee/MakeH2O-Plugin (pluginCurrent.rar)

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Mar 19, 2017 7:28 am
by brianmoyano
Hi, i don't know if this is the best place to ask, but since we have the files for the game, can we get the images of the cars with transparent backgrounds?

Like this one
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