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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 7:40 am
by toolieo
n00b moment: Anyone wanna let me know what are the import settings for obj? Cause I still get unsmoothed models. :scaredy:

Image


Or am I doing something wrong? My only guess would be import settings.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 8:18 am
by TomWin
and I dont understand why model imported in 3dsmax or Deep Expl. looks like that :(
Image
Image

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 9:33 am
by Veegie
Image
Experiment gentlemen.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 10:29 am
by toolieo
Thanks. :wink:

general question: what 3dsmax do you use? cause 'triangulate polygons' I do not have as a option.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 10:37 am
by Veegie
3ds Max 2010.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 10:54 am
by toolieo
Veegie wrote:3ds Max 2010.
Damn, Gonna have to upgrade. Ah well worth it I guess. :D

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 11:11 am
by ALYX
Even if rip model from Forza Studio with 3d ripper DX in 3ds max we will have the same crap like in blender. But in forza studio model has a proper smooth.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 1:46 pm
by Simon
Veegie wrote:Image
Experiment gentlemen.

No idea Max 2010 here, same Options like you but Red Dot near Smoothing Groups?

And Imported Model looks like Toms...

I tested with the same car like in your Picture (Lambo)

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 4:05 pm
by terzer
TomWin wrote:and I dont understand why model imported in 3dsmax or Deep Expl. looks like that :(
in cinema 4d its also this

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 4:53 pm
by ajmiles
sommergemuese wrote:Yes, first I Import lod0 and then cockpit.

And I remove all existing geometry from cockpit (ok to lazy on the window border for this picture but body part is deleted)

Another Question:

Where are the liverys stored??

And is it possible to import the other things like caliper, discs from car folder and complete wheels, not only rims on /wheels/carname/carname.lod0.carbin ??

I attached a new sample: Ferrari #72 Team Alphand Aventures 550 Maranello GTS :)
Download: http://ul.to/krbksz

But I dont know where the hell are the livery is?! Maybe in nodamage_lod0.xds ??

Edit #53753793476 :D

It seem's I am right. I attached a 2048x2048 DXT5 DDS Header and there is much blue like the ferrari:

Image

But I don't have any deswizzle experience or whatever is needed ;)
I think this was a fluke caused by the differing endianness. I've got this for the nodamage_lod0 texture on that Ferrari. It wouldn't surprise me now if the liveries for the race cars are done using the same 'livery' tools that the players use in game and that there aren't any textures.

Image

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 8:54 pm
by Varel
I am experiencing the same problem as TomWin and others. The obj file is not correctly displayed in max (9as well as 2010). If I open the file in Blender (the only program that opens obj files created by forza somehow correctly) and export as obj and then it is possible to see the model but with the crippled normals.

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 9:07 pm
by Ernegien
Yeah, looks like I broke individual piece extraction. Just extract the entire car or by sections for now until I go back and fix it...

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 9:31 pm
by Simon
I always extract the whole car :(

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 10:23 pm
by Varel
I think I have the solution for our problem with 3dsmax!!!

The .obj file is using , instead of . (0,004 not 0.004) :P

If you change those the model is ok and with proper normals!

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Posted: Sun Apr 18, 2010 10:29 pm
by TomWin
Varel wrote:I think I have the solution for our problem with 3dsmax!!!

The .obj file is using , instead of . (0,004 not 0.004) :P

If you change those the model is ok and with proper normals!
are you 100% sure?
well, that's great :D
but any idea how to do it quick? because changing every , in notepad manually may take hours

I hope we can get updated Forza Studio soon then