Hi, every one.
i use Forza Studio 4.0 and 4.1 beta.
that's work so fine for export a 3d model car it's texture and UV map for .obj file .
but when i try to export for exam a road or any other 3d model object (not car) 3d model export as .obj format true but It seems UV mapping for objects is missing..
i can's set a texture for a road or any 3d object is in track... i used 3d max.
any way to fix uv maping ?
thank you
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Forza Motorsport Resource Extraction (.carbin)
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- ultra-n00b
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Re: Forza Motorsport Resource Extraction (.carbin)
Hi!
I'm a new user.
Is possible reimport a new livery ingame, but without use the internal graphic editor.
My dream is use photoshop, then convert the file in the correct format and put it ingame.
I've try to search about in forum but nothing.
Thanks in advance.
I'm a new user.
Is possible reimport a new livery ingame, but without use the internal graphic editor.
My dream is use photoshop, then convert the file in the correct format and put it ingame.
I've try to search about in forum but nothing.
Thanks in advance.
- Tosyk
- double-veteran
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Re: Forza Motorsport Resource Extraction (.carbin)
it's not possible, at all.pipistrello27 wrote:Hi!
I'm a new user.
Is possible reimport a new livery ingame, but without use the internal graphic editor.
My dream is use photoshop, then convert the file in the correct format and put it ingame.
I've try to search about in forum but nothing.
Thanks in advance.
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- ultra-n00b
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- Joined: Thu Jun 19, 2014 7:11 am
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- advanced
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Re: Forza Motorsport Resource Extraction (.carbin)
What about import the driver model and tracks/showrooms with correct UV?
- Chipicao
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Re: Forza Motorsport Resource Extraction (.carbin)
@vastark & KarinFutoGT
Try my unofficial Forza Studio builds: https://www.mediafire.com/folder/a504j86d7aayn/
Version 4.4t2 should have correct track UV mapping
Try my unofficial Forza Studio builds: https://www.mediafire.com/folder/a504j86d7aayn/
Version 4.4t2 should have correct track UV mapping
- Correct UV mapping for tracks
- Forza Horizon vehicle support
- Forza Motorsport 2 vehicle support
- ability to export UV1 or UV2
- fixed bug that caused erroneous object names
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
- nosfornos
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Re: Forza Motorsport Resource Extraction (.carbin)
How cruel!
I sure that nobody want to make efforts for some people to be able to use this software.
I can't understand it.
I sure that nobody want to make efforts for some people to be able to use this software.
I can't understand it.
I Love Nermal!!!
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Re: Forza Motorsport Resource Extraction (.carbin)
@ Chipicao
Thanks a lot much apreciate this is awesome news
Thanks a lot much apreciate this is awesome news
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- ultra-n00b
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Re: Forza Motorsport Resource Extraction (.carbin)
Hello, i want to know if someone found a way for extract models from FM5 or still nothing about that? any new or something? i saw that was 7 months ago the last question about that on this forum.
- Tosyk
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Re: Forza Motorsport Resource Extraction (.carbin)
I'm pretty sure if there will be news about fm5 they will posted here.joealex23 wrote:Hello, i want to know if someone found a way for extract models from FM5 or still nothing about that? any new or something? i saw that was 7 months ago the last question about that on this forum.
- Chipicao
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Re: Forza Motorsport Resource Extraction (.carbin)
Before there is any kind of FM5 model extraction/import, we need general tools to unpack XBONE discs.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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- ultra-n00b
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- Joined: Sat Dec 06, 2014 3:59 pm
Re: Forza Motorsport Resource Extraction (.carbin)
Hi, new user on this Forum.
First. I did talk to a modder on ForzaM4 and he said that i don't need JTAG or RGH for modding.
Is what way i need or i don't need RGH or JTAG console?
Second. I'm new with the FozaResourceExtractionTool and i need some a lesson with the tool.
Who wanna help me i'm willing to help them back with benefits.
Thanks.
First. I did talk to a modder on ForzaM4 and he said that i don't need JTAG or RGH for modding.
Is what way i need or i don't need RGH or JTAG console?
Second. I'm new with the FozaResourceExtractionTool and i need some a lesson with the tool.
Who wanna help me i'm willing to help them back with benefits.
Thanks.
Re: Forza Motorsport Resource Extraction (.carbin)
I apologize for bumping this thread unnecessary, but I just want to say that if someday we can mod Forza5 that would be the most amazing day in my life. Does anyone has info is there any progress there?
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Re: Forza Motorsport Resource Extraction (.carbin)
There is someone here http://forum.turboduck.net/threads/3246 ... -LaFerrari saying he used a Forza Horizon 2 model to create a mod of LaFerrari. What you guys think, is there a solution found?