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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Apr 11, 2012 10:56 pm
by Ernegien
yoda wrote:just trying to import one lod different than the lod 0, with the last release ,and don't work.

the error.txt say this thing

à System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
à System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
à System.BitConverter.ToUInt32(Byte[] value, Int32 startIndex)
à ForzaStudio.EndianStream.ReadUInt32()
à ForzaStudio.ForzaCarPart..ctor(ForzaCar parent)
à ForzaStudio.ForzaCar.Initialize(String name, EndianStream stream)
à ForzaStudio.ForzaCar..ctor(String filename)
à ForzaStudio.ForzaStudioForm.mnuOpen_Click(Object sender, EventArgs e)
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

lod 0 work fine, cockpit work fine .
I'm going to need to know exactly which file you're opening in order to help diagnose the issue...

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Apr 12, 2012 12:32 am
by heurex67
For what it's worth, I tinkered with anything I could find to tinker with. In right clicking properties on the application icon I saw a compatibility tab and changed it to Windows NT 4.0 (service pack 5) from XP SP2. After doing that I run the application and get "application has generated an exception that could not be handled. Process ID=0xfd8 (4056), Thread=0x630 (1584) Click OK to terminate the application. Click cancel to debug the application".

If I do hit cancel there I get "No registered JIT debugger was specified. Click on retry to have the process wait while attaching a debugger manually. Click on Cancel to abort the JIT debug request.". If I hit retry here nothing happens.

Still no error.txt generated in the folder where the app resides.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Apr 12, 2012 12:01 pm
by yoda
Energien , i give you a mp

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Apr 12, 2012 8:41 pm
by StillDre
@Ernegien: Looking forward to use some of that Forza4 tracks soon :!:
I was wondering if u ready with tracks and their textures, could u upload the whole program of Forza.. Cause i never can use it, eventhough i have installed Microsoft softwares for it like u suggest :) only Forza tool works for me that was uploaded by someone who fixed it while ago. I'm using Win 7 x64 sp1

Btw, does anyone know what to use to extract Forza4 dvd's .iso :?:

Edit: Nevermind i figured it out with Xiso > http://www.eurasia.nu/modules.php?name= ... _(windows)
Just need to drag and drop .iso into this dos program and it starts to unpack it into the same dir as ur .iso :D

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 15, 2012 6:18 am
by bacarlitos
Too bad the first posting was deleted :(
So there will not going to be more Forza Studio updates? or discussion? what happened?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 15, 2012 6:55 am
by Ernegien
bacarlitos wrote:Too bad the first posting was deleted :(
So there will not going to be more Forza Studio updates? or discussion? what happened?
Since it appears that the mods would rather delete entire posts rather than prune stale links to "illegal" content, any further discussion/updates will be posted on my blog at http://codeescape.com/.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 15, 2012 9:21 pm
by TomWin
thanks to some idiots, always have somebody have to ruine all. People dont understand words "permission", "author" and "rights"

Thanks Ernegien for all your great work, lately couldnt write due problems with internet. All the models I opened untill now works great, beside BMW 850CSi which has weird mapping of "black" material, maybe t10 screw it hmm.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Apr 21, 2012 2:26 am
by MASS1L1A
kapatan wrote:Forza Studio isn't working on my PC,
so quick fix the source code, and compile it myself.

Thank you Ernegien!!
Thank you ! thank you ! thank you ! You are the best ! Thanks to all, this site is awesome :!:

Best regards

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Apr 21, 2012 4:31 am
by heurex67
MASS1L1A wrote:
kapatan wrote:Forza Studio isn't working on my PC,
so quick fix the source code, and compile it myself.

Thank you Ernegien!!
Thank you ! thank you ! thank you ! You are the best ! Thanks to all, this site is awesome :!:

Best regards
Huh. Using that kapatan file, ForzaStudio works for the first time for me (for FM3 stuff). Weird. Imports into ZM2 perfectly. So quick and easy. Geez.

Now if I could just get into the FM4 stuff... :cry:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Apr 21, 2012 6:04 pm
by Chipicao
Ran into a little problem with the Hummer H1 SLOD
Here is the complete lights mapping:
Image
Notice how crowded that area on the left is, and also that some parts of the texture are not used at all. I triple checked and everything is there. I know there are some interior lights, but those are mapped separately on another texture.

Zooming in on some of the objects in the circled area clearly shows they match the unused parts of the texture:
Image Image

Can you please check this Ernegien? I'm curious if it's a FS bug or a FM4 bug :)

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Apr 21, 2012 10:13 pm
by matt55
For me it looks like place for chrome effect, or sometimes when there are some unused things of model, which they doesn't matter of the final look, they are placed on one place.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 22, 2012 8:32 am
by Chipicao
Don't you find it strange that all objects crowded in that gray area are shaped exactly like the unused parts of the texture?

And it's not supposed to be a chrome effect, those are all glass parts.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 22, 2012 7:10 pm
by matt55
Chipicao wrote:those are all glass parts.
Well You got the answer... Tell me, glass is transparent right? so why it will need correct mapping? Also Forza doesn't use something like windshields so that's the reason why glass is mapped like that. Lazy Turn's 10 ass.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 22, 2012 8:12 pm
by Chipicao
Transparency is one thing, clear glass is another! Transparent glass/plastic can have any color. Mkey?!

Windshields are a different story in Forza, don't mix them up. Anything with "glass" material usually doesn't use a diffuse texture, but objects like detail_glass_clear or detail_glass_amber do have it.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Apr 23, 2012 1:30 pm
by matt55
I think it's just something connected with game coding or game bug... :ninja: I don't know. Simply, ask Turn 10 ;). I looked into game text files with textures but nothing, which is connected with such strange glass mapping.