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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 1:09 am
by Ernegien
LOD0 wheel extraction should also now be supported. LOD1-5 wheel models appear mangled and likely always will as I don't care to look any further into those right now...

http://codeescape.com/temp/FM4Studio_Al ... -12_v2.zip

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 1:43 am
by bacarlitos
Ernegien you are a genius!!!
Thank you very much the cockpits and bodies that was failing now work perfect!!!
It is amazing now that we can get the calipers!!!
HAve a great one!!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 3:26 am
by JDougNY
Ernegien wrote:LOD0 wheel extraction should also now be supported. LOD1-5 wheel models appear mangled and likely always will as I don't care to look any further into those right now...

http://codeescape.com/temp/FM4Studio_Al ... -12_v2.zip
This was the same situation in Forza 3...only the Lod0 wheel was good in the (Lod0) Wheel carbin file. This is not a problem, because we can get the Lod1-5 wheels from the carbin file that provides us the Lod1-5 vehicle models.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 3:31 am
by D1Racer
This is great news that we can now open LOD1-5 meshes, thank you very much. About the mapping problem, it is not such a big deal to edit the UV Mapping ourselves.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 7:03 am
by toolieo
Ernegien wrote:LOD0 wheel extraction should also now be supported. LOD1-5 wheel models appear mangled and likely always will as I don't care to look any further into those right now...

http://codeescape.com/temp/FM4Studio_Al ... -12_v2.zip

I think I just jizzed.. :] Thank you Ernegien for the update.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 8:32 am
by Ernegien
AirOne wrote:Sorry, mistake on new area on my second sample...
Here is my suggestion:
Image
I've been looking into the texture scaling issues and am in need of some help on how to view the UV maps in a modeling program such as blender or 3ds. If someone could point me in the right direction with a quick tutorial it would be much appreciated :)

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 10:42 am
by gpfan
Ernegien wrote:
AirOne wrote:Sorry, mistake on new area on my second sample...
Here is my suggestion:
Image
I've been looking into the texture scaling issues and am in need of some help on how to view the UV maps in a modeling program such as blender or 3ds. If someone could point me in the right direction with a quick tutorial it would be much appreciated :)

For 3ds it´s easy, import the object, go to "Modifiers" tab, dont forget to select the object first!
Image

Scroll down until you find "UV Coordinates" in the sub menu chose "Unwrap UVW"
Image

Now, it will appear a new window in your right side, clic on "edit"
Image

A new window will open, from now on the editing will be happening in this window, you will be able to adjust the uv and do everything you need to see there.
Image

i tried to go straight to youe concern, hope you understand my mini tutorial!!!!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 6:17 pm
by Ernegien
Thanks for the quick tutorial gpfan, it was exactly what I needed to start looking into this stuff. After spending a couple of hours ripping my hair out this morning I think I've finally figured out the UV scaling formula. Each carbin sub-part contains separate UV X and Y scale factors and offsets in the header, among other data I have yet to make sense of.

I'm currently only extracting the first set of UV coordinates, and I've only tested this on the body sections of a few vehicles, so it may still need a bit of work. Please try it out when you get the chance and let me know what's still missing...

http://codeescape.com/temp/FM4Studio_Al ... -12_v2.zip

Image
Image

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 6:55 pm
by JDougNY
@ Ernegien

I just did a quick check of a random car (Lod0) and all of the mapping seemed correct for headlights/taillights, interior, steeringwheel, wheels. Looks like you're on the right track. :)

Edit: the mapping for the exterior (body) seemed fine, too

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 8:31 pm
by ram202
tool not start :( :( :(

P1: forza studio.exe
P2: 1.0.0.0
P3: 4f788771
P4: Forza Studio
P5: 1.0.0.0
P6: 4f788771
P7: 5a
P8: 189
P9: System.NullReferenceException
P10:

framework & xna setup (windows 7)

Forza Studio.vshost.exe
9.0.30729.1
488f1c9b
KERNELBASE.dll
6.1.7601.17651
4e211319
e0434f4d
0000b9bc

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Apr 01, 2012 9:39 pm
by gpfan
Thanks my freind for this update, now we are able to have proper uv map on every part of the model and all lod´s, i will continue testing but finally we have what we were waiting for, big thanks to you Energien!!!!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Apr 02, 2012 1:43 am
by MMWsmokey
opening of carbins works fine. no problems. uv mapping seems fine so far but will test some more. pretty damn awesome still and didnt expect the update anymore, thank you very much ernegien. :)

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Apr 02, 2012 9:06 am
by Rapid X
First off I want to thank you Ernegien for your hard work and patience on this program. :keke:

I've tried the latest version, I see you fixed the mapping..I tested the mapping on wheels and body parts and it works flawlessly..thanks for that, we were really missing it. :)

Although lower LOD wheels don't work yet..

Image

I hope you will fix it soon.
Thanks for your effort. :wink:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Apr 02, 2012 12:17 pm
by mus001
THAAAAAAAAAAAAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNKS

Im very happy :mrgreen: :mrgreen: :mrgreen:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Apr 02, 2012 12:42 pm
by MMWsmokey
Rapid X wrote: Although lower LOD wheels don't work yet..
you can find them in car's lod1-5.carbin file together with the rest of the car