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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Feb 09, 2012 3:19 pm
by pawlo922
mus001 wrote:
pawlo922 wrote:Autovista model BMW M5 F10. thanks Ernegien
Image Image Image
Is gtr2 or rfactor?

another question please, I'm really struggling with the mapping is that any of you can explain to me how I should go about it

thanks you in advance
No gtr2 and rfactor this is Racer. Mapping you must manualy or wait for new version Forza studio.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Feb 09, 2012 8:20 pm
by bigBear
Boo-fucking-hoo.
Why eating cabbage if you have potatoes?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Feb 11, 2012 8:28 pm
by SandroX
The last version of Forza Studio is 7.9.10 :?:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Feb 11, 2012 10:33 pm
by Combat
SandroX wrote:The last version of Forza Studio is 7.9.10 :?:
For what do u need it FM3 models or FM4 models

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Feb 12, 2012 1:09 pm
by SandroX
Combat wrote:
SandroX wrote:The last version of Forza Studio is 7.9.10 :?:
For what do u need it FM3 models or FM4 models
For FM4.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Feb 12, 2012 2:50 pm
by Combat
SandroX wrote:
Combat wrote:
SandroX wrote:The last version of Forza Studio is 7.9.10 :?:
For what do u need it FM3 models or FM4 models
For FM4.
this is the lateset one ((forza studio 10.17.11))
browse this thread to find it and aslo read a few comments :wink:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Feb 12, 2012 3:26 pm
by SandroX
Combat wrote:this is the lateset one ((forza studio 10.17.11))
browse this thread to find it and aslo read a few comments :wink:
Yes, thanks. I found all I need. I want to make few convertion into rFactor.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Feb 12, 2012 4:09 pm
by Combat
SandroX wrote:
Combat wrote:this is the lateset one ((forza studio 10.17.11))
browse this thread to find it and aslo read a few comments :wink:
Yes, thanks. I found all I need. I want to make few convertion into rFactor.
np buddy good luck with ur mod

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Feb 14, 2012 7:56 pm
by Nobby
AMG63 wrote:For your quality of works its a few hours but for me its 3 days. I hope you see the difference in my works.
If working with UV mapping is so hard, there is a simple solution. Stop trying to run up a mountain and learn to walk first.. this is obviously WAY over your head, so go back to basics. Read the manual for whatever program you have and learn how to work with UV mapping better. THEN when you have more experience try using it on something like this.

"I want to be a boxer, so rather than learning how to box and then fight some little guys first, im just gonna jump right in and pick a fight with mike tyson"
Thats a dumb idea... Learn to walk before you learn to run. UV mapping isnt hard to do, you just need practice/ experience and thats something you DO NOT have yet.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Thu Feb 16, 2012 5:40 pm
by bigBear
Nobby wrote:
AMG63 wrote:For your quality of works its a few hours but for me its 3 days. I hope you see the difference in my works.
If working with UV mapping is so hard, there is a simple solution. Stop trying to run up a mountain and learn to walk first.. this is obviously WAY over your head, so go back to basics. Read the manual for whatever program you have and learn how to work with UV mapping better. THEN when you have more experience try using it on something like this.

"I want to be a boxer, so rather than learning how to box and then fight some little guys first, im just gonna jump right in and pick a fight with mike tyson"
Thats a dumb idea... Learn to walk before you learn to run. UV mapping isnt hard to do, you just need practice/ experience and thats something you DO NOT have yet.
LOL at the bold sentence!
Yeah, pretty much agreed this.
Mapping lots of stuff is not easy, but fuck that, no anything is easy!
I want to slaught dragons but I don't have any weapon and can't buy them don't know.
So I just go straight and find that damned dragon telling that animal to fuck off

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Feb 19, 2012 10:39 am
by D1Racer
So I've been playing around with some models, using LOD0 from FM4 with other LODS from FM3. After readjusting the mapping on the FM4 LOD0 mesh, I though I might try transfer UV mapping from FM3 LOD0 to FM4 LOD0.
I did this and all was fine, until I exported. Then the bad normals from FM3 LOD0 meshes appeared. But if I remap manually they don't.

So it seems that the bad normals from FM3 LOD0 have something to do with the UV Mapping? I don't know, just putting this info out there incase the same issue comes up in FM4 Studio if any more is done to it.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Feb 24, 2012 9:27 am
by mrarchitect
Hey there everyone!

Apologies in advance if this question has already been answered before and I wasn't able to find it in the 82 pages of posts here...

How do you guys get the UV Maps into 3ds Max? I converted a model of FM4 and there were no UV Maps. Or does it only work on FM3 models? Would be great if someone could point me towards the right direction...

Cheers!

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Feb 24, 2012 1:38 pm
by gpfan
You have to have some knowledge in 3d max to be able to edit the UV, the main feature you must use is in "modifiers" » "uvcoordinates" » "unwrap UVW"

You have a lot of toturials in youtube etc....

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Feb 29, 2012 11:36 am
by 430scud
Any news about ForzaStudio for ForzaMotorsport 4? :(

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Mar 02, 2012 6:08 pm
by mus001
any news my friends ?