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Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Tue Feb 07, 2012 5:26 pm
by bigBear
AMG63 wrote:Did you guys all map it from scratch? I cant decide, whether i should or not..
Yes, we mapped them all from scratch.
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Feb 08, 2012 3:00 am
by dodgy
What software are you mapping in? It looks like zmodeler. I'm working in C4D without much success on the autovista models. The scaling is wayyyyy out. All the other models are fine to remap.
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Feb 08, 2012 5:35 am
by AMG63
I heard that its possible to restore mapping through 3DS Max 2012. As its says on their website, lots of features have been added and updated in UVW Map but i have no clue how to do that. I really hope some of you will come up with some useful ideas!
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Feb 08, 2012 7:03 am
by Bregel
AMG63 wrote:I heard that its possible to restore mapping through 3DS Max 2012. As its says on their website, lots of features have been added and updated in UVW Map but i have no clue how to do that. I really hope some of you will come up with some useful ideas!
I dont think they can , because this problem occur when exporting. the uv coordinates not placed properly in exported obj. while all 3d program read this obj file.
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Feb 08, 2012 7:31 am
by efrem
Hello, my name efrem.
I wanted to thank you for what you are making, and work, by real teachers.
I have a question for you: how do I extract the cd fzm4?
with "xbox creator", but 'always wrong.
I have the original CD and also downloaded one but to no avail.
I am converting machines "FZM3" and I'd like to try "FZM4".
Thank you in advance, and sorry for my English.
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Feb 08, 2012 1:28 pm
by Combat
The contents of this post was deleted because of possible forum rules violation.
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Feb 08, 2012 2:27 pm
by MMWsmokey
AMG63 wrote:I heard that its possible to restore mapping through 3DS Max 2012. As its says on their website, lots of features have been added and updated in UVW Map but i have no clue how to do that. I really hope some of you will come up with some useful ideas!
I used zmodeler to fix the mapping on the
forza 4 cars i converted .. with the last
studio version ernegien posted, it's easy to just select old mapping and fix it from there (only requires some scaling/moving) .. for the bodywork i generated new mapping manually, the lod1 i made in 3ds max from the lod0
if you know how to map in zm2 its not hard really, only takes some time
the last
studio ernegien posted essentially exports correct mapping, its just out of proportions .. so you dont really have to create new mapping, only needs to fix it
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Feb 08, 2012 6:53 pm
by pawlo922
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Feb 08, 2012 8:28 pm
by Bregel
Fresh from ALMS Pack, still waiting for perfection.
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Feb 08, 2012 9:19 pm
by gpfan
Bregel i will not wask you to share the remaped file from the r18 because i´m a careful reader
but please, i would like to know how did you fix the uvmap so quick?
I´m working on the 458 GTC and manage to fix it, in 4-5 days, now my question is simple, could you help me on something, your tecnique for instance, what tecnique do you use on 3d max to put everything on place so quick?!
And apart of the textures you can export, from
forza, you need to use other to map some missing texture to, am i right? Yes of course..... but my main question is, are you a pro of max or do you have a lot of free/spare time to play with the models?
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Feb 08, 2012 10:25 pm
by mus001
Is gtr2 or rfactor?
another question please, I'm really struggling with the mapping is that any of you can explain to me how I should go about it
thanks you in advance
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Thu Feb 09, 2012 2:42 am
by AMG63
gpfan wrote:Bregel i will not wask you to share the remaped file from the r18 because i´m a careful reader
but please, i would like to know how did you fix the uvmap so quick?
I´m working on the 458 GTC and manage to fix it, in 4-5 days, now my question is simple, could you help me on something, your tecnique for instance, what tecnique do you use on 3d max to put everything on place so quick?!
And apart of the textures you can export, from
forza, you need to use other to map some missing texture to, am i right? Yes of course..... but my main question is, are you a pro of max or do you have a lot of free/spare time to play with the models?
Completely agree with the above. That would help a lot of us here.
@smokey, i know that i can do it manually. Man ,but i dont feel like spending 3 damn days without eating or drinking just to get 1 Autovista model done.
Also, i have found a video explaining all the new stuff that has been added to Max's UV Unwrap.
http://www.youtube.com/watch?v=rL6sJA1BWAo
I tried to work with it but showed no results for me.
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Thu Feb 09, 2012 3:45 am
by MMWsmokey
why no eating and drinking ? i dont follow .. if you dont want to put some work into it, you cant fix it . there is no magic 'fix uv -> done' tool.
wait for ernegien to post a new version then, in case he will ever return ..
and btw, 3 days is a joke. few hours for lod0 and another few hours for cockpit .. back in the day we would've killed to get our hands on quality meshes like these, nowadays all i read is 'bohoo i have to put in work myself wawaa' ..
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Thu Feb 09, 2012 4:38 am
by AMG63
MMWsmokey wrote:why no eating and drinking ? i dont follow .. if you dont want to put some work into it, you cant fix it . there is no magic 'fix uv -> done' tool.
wait for ernegien to post a new version then, in case he will ever return ..
and btw, 3 days is a joke. few hours for lod0 and another few hours for cockpit .. back in the day we would've killed to get our hands on quality meshes like these, nowadays all i read is 'bohoo i have to put in work myself wawaa' ..
For your quality of works its a few hours but for me its 3 days. I hope you see the difference in my works.
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Thu Feb 09, 2012 4:51 am
by MMWsmokey
nope i dont see it, all i see is that you are too lazy to map a model
maybe we can get back to topic now ?
so that everyone understands: only way to fix mapping is manually edit it, or wait for new forza studio.