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Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Thu Jan 19, 2012 7:13 pm
by bigBear
Are you serious?
You gotta be kidding, otherwise I'll be looking for my shotgun.
Only lod0 are supported.
Please be more specific, what problems do you have?
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Thu Jan 19, 2012 7:35 pm
by VenomSS
bigBear wrote:
Are you serious?
You gotta be kidding, otherwise I'll be looking for my shotgun.
Only lod0 are supported.
Please be more specific, what problems do you have?
I run Forza Texture Extractor , then try to open the texture of any race track in Forza 4 and get the error, which wrote to the above
![Sad :(](images/smilies/[colon](.gif)
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Thu Jan 19, 2012 7:47 pm
by Ernegien
The .bix format seems to have changed in Forza 4, so those are currently unsupported until I get the chance to look into it further...
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Thu Jan 19, 2012 8:12 pm
by VenomSS
Ernegien wrote:The .bix format seems to have changed in Forza 4, so those are currently unsupported until I get the chance to look into it further...
OK, I'll wait for news
![Smile :)](images/smilies/[colon]).gif)
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Fri Jan 20, 2012 2:56 am
by bigBear
At the time when the FM4 .bix are supported, FM5 is released 5 months lol
Just kidding.
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Fri Jan 20, 2012 3:32 pm
by AirOne
Ernegien, any news about the second set of coordinates for texturing?
Could you please provide us an extraction of this set for body mapping on a car common for both FM3 and FM4 (i.e. 1997 Acura NSX), in order to find a way to scale and place the mapping on texture and compare the result with the coordinates set?
Do you need FM4 1997 Acura NSX for this test (acu_nsx_97_lod0.carbin)?
Tell me, I can post somewhere both lod0 for FM3 and FM4 models.
Thank you for all work still done!
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Fri Jan 20, 2012 3:40 pm
by AirOne
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Mon Jan 23, 2012 8:54 am
by gabrieleg
Hello everybody! awesome site, awesome tools!
ive been going crazy over forza models (some are over 800k polies!)
but im probably really stupid and i cant find where to get the carbin files!
iv found a russian website where u can download them one by one but 95% of the zip archives are corrupt!
ive tried to download forza 4 xbox360 and extract it but i get files named like string files with no extension! so i have no idea what file is it and how to extract it
please help me!
so ever i was able to extract on work on some models like the f355 the gt500 428 and the quality is too intense!
i would be very thankful for any help or answer
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Mon Jan 23, 2012 9:30 am
by Tosyk
gabrieleg wrote:forza 4 xbox360 and extract it but i get files named like string files with no extension!
try to use
this for unpacking your xbox360 image
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Tue Jan 24, 2012 2:58 am
by Ernegien
bigBear wrote:At the time when the FM4 .bix are supported, FM5 is released 5 months lol
Just kidding.
I've already fixed it on my end
![Razz :P](images/smilies/[colon]p.gif)
The header magic changed from BIX0 to BIX1 and they started using a few different linear D3DFMTs to store their textures. Forza studio will be capable of extracting track textures
![Smile :)](images/smilies/[colon]).gif)
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Tue Jan 24, 2012 8:45 pm
by MMWsmokey
That's good news; but are you making any progress concerning the rest of the vehicle carbin files ? Afterall, we can always map the models ourselves as required, but getting the other meshes is another thing
![Wink :wink:](images/smilies/wink.gif)
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Jan 25, 2012 7:13 am
by gabrieleg
tosyk,
thanks for the quick reply
i tried xbox backup creator but still when i open the image these are the only big (over50mb) files that are there and they have no extension!
![Image](http://i39.tinypic.com/jtueyf.jpg)
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Jan 25, 2012 7:50 am
by Tosyk
gabrieleg wrote:i tried xbox backup creator but still when i open the image these are the only big (over50mb) files that are there and they have no extension!
strange, i need to check file structure of my extracted files, i will update this post when i'll be at home
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Jan 25, 2012 9:23 am
by Bregel
gabrieleg wrote:tosyk,
thanks for the quick reply
i tried xbox backup creator but still when i open the image these are the only big (over50mb) files that are there and they have no extension!
![Image](http://i39.tinypic.com/jtueyf.jpg)
Those are the files, just extract it and you need another extractor called wxPirs to browse and extract those files.
Re: Forza Motorsport Resource Extraction (.carbin)
Posted: Wed Jan 25, 2012 10:34 am
by gabrieleg
thanks a lot! its working!
![Very Happy :D](images/smilies/[colon]D.gif)