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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Nov 08, 2011 6:49 pm
by JU57FL1P
any news on new forza studio?

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Nov 08, 2011 8:48 pm
by bigBear
JU57FL1P wrote:any news on new forza studio?
Watch few pages back and you'll see some needed information to know.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Nov 08, 2011 9:09 pm
by AirOne
Energien, may a suggest you something about the second set of coordinates you get for UV mapping?
I don't think it's a scale factor, but a onmap placement coordinates.
When I edit UV map with your last version of Forza Studio, I think that mapping coordinates are correct, but extended on all the surface of the texture, from full top to bottom, and full left to right.
I think that second mapping coordinates you've mentionned indicates the upper left point of mapping, and lower right point of mapping into the texture square (or maybe lower left nd upper right).
I don't know if I'm very precise, so here is an attached picture of what I mean.
Image
Do you see what I mean? Or do I detail my theory?
Thanks for keeping an eye on that.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Nov 08, 2011 9:12 pm
by AirOne
Sorry, mistake on new area on my second sample...
Here is my suggestion:
Image

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Nov 08, 2011 9:19 pm
by AirOne
Is the format of the second set of coordinates like (x,y), with both values included between 0 and 1024 or 2048? Then this should be this...

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Nov 08, 2011 11:41 pm
by Ernegien
Interesting, you may be onto something. Both sets of UV coordinates are within the range of 0 to 1, but the second set seems to be much larger than the first.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Nov 09, 2011 12:17 am
by AirOne
I've checked on several models for lot of textures, and each time UV mapping is maximized on texture map, so this second set of coordinates should be the input and output rectangle delimitation of mapping area into the whole square.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Nov 09, 2011 7:21 pm
by grudas
good work on the extractor! :) you have no idea what have you opened up for us Street legal racing redline moders :) thanks a lot.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Wed Nov 09, 2011 10:48 pm
by Eliaajz
It would be awesome if this problem was fixed as I am so desperate of the 240SX model and I barely got time for modeling so I can't mess with the UV-MAP problem for Zmodeler2. Ernegien, your doing a GREAT JOB on these programs, better than anyone else would do it and hopefully you and some other people will come up with an solution. I'm waiting for updates. :D 8D

- Eliaajz

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Nov 11, 2011 2:52 am
by minime891
Love the autovista models, so much detail. :D
ImageImageImage
As always thanks Ernegien :wink:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Nov 11, 2011 11:20 am
by MRick33
ahaha nice work Minime, pls open hood !!!!!!!!

but how many FPS when u drive this car on TDU1? :lol: :lol:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Fri Nov 11, 2011 1:10 pm
by justspeeding
he nice progress

I keep following it closely
I hope you manage everything and be ready whit the new forza studio.

I gonne use lod1 for converting models so I hope on a good update ;

thanks to share the prog to us all

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Nov 12, 2011 5:53 pm
by di48lo
Hello. I have unpacked FM3 cars without any problem before, and I'm thankful for your work! This time I had no success. I tried to open .carbin files with versions 7.9.10 and 10.17.11, on two different systems, here are the error messages:

PC1

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ForzaStudio.ForzaTrackSubPart.GenerateVertices(Int32[]& indices) in C:\Development\C# .NET\Forza Studio\ForzaTrackSubPart.cs:line 184
at ForzaStudio.ForzaTrackSubPart.ProcessData() in C:\Development\C# .NET\Forza Studio\ForzaTrackSubPart.cs:line 85
at ForzaStudio.ForzaTrackPart..ctor(EndianStream stream) in C:\Development\C# .NET\Forza Studio\ForzaTrackObject.cs:line 109
at ForzaStudio.ForzaStudioForm.mnuOpen_Click(Object sender, EventArgs e) in C:\Development\C# .NET\Forza Studio\ForzaStudioForm.cs:line 127
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


PC2

System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at ForzaStudio.ForzaStudioForm.DrawSelectedPieces(BasicEffect be)
at ForzaStudio.ForzaStudioForm.DrawSelectedPieces()
at ForzaStudio.ForzaStudioForm.UpdateScene()
at ForzaStudio.ForzaStudioForm.MainLoop()
at ForzaStudio.ForzaStudioForm.Form1_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].


I have no idea what's wrong, I even tried to edit the registry as it suggested, but there is no Fusion!EnableLog in my registry. Do you know what could be wrong? Thanks.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Nov 12, 2011 5:59 pm
by bigBear
@above,

I don't think they work on FM3 models.
You have to use the older versions to open the FM3 models.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sat Nov 12, 2011 6:23 pm
by mnn
di48lo wrote:PC2

System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'

You don't have .NET Framework 3.5 installed (or at least not properly). You should reinstall it, or get hold of required .NET Framework 3.5 assemblies. Most (simple) 3.5 apps require only System.Core and System.Xml.Linq. Put them next to the application.