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Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Oct 24, 2011 6:11 pm
by Panesar
bigBear wrote: Can you post a screenshot?
At the moment I'm on a crappy laptop.
Here's the main ones, there's more mesh errors, but they might be actual errors made by
whoever modelled it. This error in the screenshot exists in most models, the area around the fuel cap is quite bad though.
These show up in Forza studio as well, so it's not to do with the exporting of the obj or importing it into max

Link - http://i448.photobucket.com/albums/qq20 ... 1319476184

Edit - it might be to do with chamfered edges, and the smoothing group boundaries have been offset, maybe.

http://i448.photobucket.com/albums/qq20 ... 1319477265

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Oct 24, 2011 6:30 pm
by bigBear
Panesar wrote:
bigBear wrote: Can you post a screenshot?
At the moment I'm on a crappy laptop.
Here's the main ones, there's more mesh errors, but they might be actual errors made by
whoever modelled it. This error in the screenshot exists in most models, the area around the fuel cap is quite bad though.
These show up in Forza studio as well, so it's not to do with the exporting of the obj or importing it into max

Link - http://i448.photobucket.com/albums/qq20 ... 1319476184

Edit - it might be to do with chamfered edges, and the smoothing group boundaries have been offset, maybe.

http://i448.photobucket.com/albums/qq20 ... 1319477265
Google suck at finding the pictures, so I found one with forced search options:
http://www.gamersglobal.de/sites/gamers ... za4/09.jpg

And a video:
http://www.youtube.com/watch?v=tSsGa8IePdM

So it must be 3DS Max wich has these bugs.

EDIT

Found a better video:
http://www.youtube.com/watch?v=c-iKpcZeZUo

I don't know if my eyes are bad or not but I see the model in the game looks like
it has no welding bugs or what.
So I am very sure it's 3DS Max.
Any obj I import, it has weird welding bugs.
I'll check myself when importing it into Zmodeler2.
I'm sure it wont import with welding bugs.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Oct 24, 2011 6:39 pm
by Panesar
bigBear wrote:
Panesar wrote:
bigBear wrote: Can you post a screenshot?
At the moment I'm on a crappy laptop.
Here's the main ones, there's more mesh errors, but they might be actual errors made by
whoever modelled it. This error in the screenshot exists in most models, the area around the fuel cap is quite bad though.
These show up in Forza studio as well, so it's not to do with the exporting of the obj or importing it into max

Link - http://i448.photobucket.com/albums/qq20 ... 1319476184

Edit - it might be to do with chamfered edges, and the smoothing group boundaries have been offset, maybe.

http://i448.photobucket.com/albums/qq20 ... 1319477265
Google suck at finding the pictures, so I found one with forced search options:
http://www.gamersglobal.de/sites/gamers ... za4/09.jpg

And a video:
http://www.youtube.com/watch?v=tSsGa8IePdM

So it must be 3DS Max wich has these bugs.
ye, my bad, simple to fix, just select multiple borders and weld verts at like 0.0001 units.

Although those errors around the fuel pump show up in forza studio, not as seperate elements,
but, you can see smoothing groups are funny.

http://i448.photobucket.com/albums/qq20 ... 1319477939

I'll boot up forza and see if it is in game.

Edit - You can see it very slightly in game, can't really tell that well because of all these reflections, but it's possible that the fuel cap
is just bad modelling on T10's part.

Edit 2 - Need to import into max using the file's smoothing groups. :oops:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Mon Oct 24, 2011 6:54 pm
by bigBear
Well, if I had an Xbox360 en this game, I would go check the model in the game.

But screw that, we can fix them easily, right? :P

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Oct 25, 2011 4:32 am
by D1Racer
Alot of (car rip) models I import into Max has unwelded verts in those areas, even non Forza ones. It's easy to fix, but rather annoying.

As for around the fuel cap, this is common with alot of the Forza 3 models, and around door handles etc etc.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Oct 25, 2011 8:22 am
by Panesar
@biBear - haha, of course its easier to fix than check in game =p
D1Racer wrote:Alot of (car rip) models I import into Max has unwelded verts in those areas, even non Forza ones. It's easy to fix, but rather annoying.

As for around the fuel cap, this is common with alot of the Forza 3 models, and around door handles etc etc.
When you import into max (I'm using 2010) in the import options select import smoothing groups from file. Comes out clean.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Oct 25, 2011 11:19 am
by D1Racer
Yup, until you modify the mesh in poly mode. Or export.

Try adding a mesh smooth modifier of 0 and see.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Oct 25, 2011 5:05 pm
by Panesar
D1Racer wrote:Yup, until you modify the mesh in poly mode. Or export.

Try adding a mesh smooth modifier of 0 and see.
I modified the mesh by cleaning some areas up and nothing happened, if you wanted to add stuff well I don't know.
What is the point of adding meshsmooth mod 0, or even applying meshsmooth to a model, which has been smoothed
properly.

Anyways I think we should stop discussing 3ds max modelling in here, the topic is getting off-topic quite a bit now. :roll:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Oct 25, 2011 9:48 pm
by mcboom2007
Panesar wrote:
D1Racer wrote:Yup, until you modify the mesh in poly mode. Or export.

Try adding a mesh smooth modifier of 0 and see.
I modified the mesh by cleaning some areas up and nothing happened, if you wanted to add stuff well I don't know.
What is the point of adding meshsmooth mod 0, or even applying meshsmooth to a model, which has been smoothed
properly.

Anyways I think we should stop discussing 3ds max modelling in here, the topic is getting off-topic quite a bit now. :roll:

Support it. There is no sense here to discuss the max.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Oct 30, 2011 6:57 pm
by ram202
topic die ? :cry:

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Oct 30, 2011 8:40 pm
by mcboom2007
what happened to the topics?? :( :eek: :cry: :[ :!: :?: :!: :?: :!: :evil: :x

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Oct 30, 2011 9:05 pm
by Tosyk
Stop bumping please, nothing died, author is working on his tool, but he's got other things to do. :x

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Sun Oct 30, 2011 10:55 pm
by mcboom2007
OOO! This is good news.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Nov 01, 2011 12:38 pm
by TomWin
very long no news, probably some coding problems or just lack of time

or it's because annoying posts of noobs that made Ernegien upset, so no more WiP stages for test

that problems with normals (lines u can see on model) are because in that place UV map is discontinous.

Re: Forza Motorsport Resource Extraction (.carbin)

Posted: Tue Nov 01, 2011 1:08 pm
by toolieo
November Pack DLC: Works..
Just encase anyone is wondering.

Image