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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
damusto
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by damusto »

bigBear wrote:Zmodeler2 imports the .obj files perfectley.
No bugs, no glitches.
I do have Zmodeler 2.2.3 and there is no OBJ filter in it - where did U get it ?
bigBear
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

damusto wrote:
bigBear wrote:Zmodeler2 imports the .obj files perfectley.
No bugs, no glitches.
I do have Zmodeler 2.2.3 and there is no OBJ filter in it - where did U get it ?
2.2.3 never has obj filter.
OBJ is only available in Zmodeler 2.2.4
damusto
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by damusto »

OK thanks for info Mate
justspeeding
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by justspeeding »

hi everyone

thanks for this great tool

I extrackted everything from disk 1 &2 and the dlc carpacks

but did anyone found the driver from this game . I only have the car the wheels the rotor and caliper.

but where is the driver located and the texture for it.

here a first test reder from the 599xx
Image
bigBear
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

justspeeding wrote:hi everyone

thanks for this great tool

I extrackted everything from disk 1 &2 and the dlc carpacks

but did anyone found the driver from this game . I only have the car the wheels the rotor and caliper.

but where is the driver located and the texture for it.

here a first test reder from the 599xx
Image
I dont think the drivers are in the Cars folder but somewhere else.
Its a good idea to explore the whole disc, maybe you'll find something interesting.

And a nice render.
So its not the tool wich caused the bugged renders by some people.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Nobby »

bigBear wrote:I dont think the drivers are in the Cars folder but somewhere else.
Its a good idea to explore the whole disc, maybe you'll find something interesting.

And a nice render.
So its not the tool wich caused the bugged renders by some people.

If you mean the problem people had with normals causing nasty patches when oyu render the models, i think that's down to what app you are using, as some handle normals slightly different.
Yes! i know that's what i said... But its not what i meant. ;)
damusto
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by damusto »

justspeeding wrote:Image
Its not app you are using, its not only normals problem, look at the reflections on this render, U can see here very very good that this model have a lot geometry problems. Thats why I think we need to look for some solution and make this great tool (FS) better
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

Energien has already enough things on his head to concentrate on them.
He clearley has cracked the geometry and made the models fully import-able.
You people should be happy and glad he did it.
It something you can see it every day.
Its big endian and models from Xbox360, wich they are very very and very hard to crack.
Few pages ago, Air One has rendered a FM3 model fully without bugs/glitches.
PM how he did it.
And besides, importing an file is not always good.
When importing Forza Studio .obj into Zmodeler224, all goes fine.
Export it from Zmodeler224 to obj, import it into 3ds max, all goes fine.
Export it back to obj and import it in Zmodeler224, the mesh turns out into black.
Using the Calculate tool, they all goes fine.

Its the way how you deal with 3D and meshes.
If somethings doesn't work properley, it doesn't mean its bad for good.
Think about the possibilities and how you can fix it.

And besides, After Forza3 Ultimate Collection will be released worldwide in 2011,
they'll develope Forza 4.
justspeeding
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by justspeeding »

damusto wrote:
justspeeding wrote:Image
Its not app you are using, its not only normals problem, look at the reflections on this render, U can see here very very good that this model have a lot geometry problems. Thats why I think we need to look for some solution and make this great tool (FS) better
idd but when you work a bit on the car you can solve the problems look @ this it's much better and you can make some nice renders then.(lod 1 carbody and some lod 0 details)
I used lod 1 to make a better uvw layout ans save some time.
Image


thanks for this great tool
damusto
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by damusto »

Yes I know that I can work on those models - only it wont be a bit, I did try this with C1 vette and when I did finish, it was completly new model - but I have something like 3d blueprint so it was a lot easier than I use to.
Please dont get me wrong, Im really impressed all Energien has already done, and I know it was hard to do, only it looks like it need some final touch to be perfect, and very powerful tool...
...I did check this Zmodeler to day, and I know Airone method, I do have my own method too, but non of them is perfect, in fact all of them has the same problem, and it is something with vertices geometry (Zmodeler works similar to Deep Exploration, normals are fine but when U get closer or add reflections we have the same story...)
I dlike to help somehow, only I dont know much about programing, I can only share my 3d modeling experiance

I can use a lot CAD soft so I can measure very precisely vertices deviations if it will helps somehow.
Energien what will U say, can something more be done here ?

and thank U for your time and this tool, seriously thanks a lot U already made this world better place for me.
damusto
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by damusto »

And here is why all obj importing methods will fail, screen from Forza Studio
Image
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

damusto wrote:And here is why all obj importing methods will fail, screen from Forza Studio
Image
Whats the name of that car?
If its already like that in the game, FS has noting to with it.
damusto
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by damusto »

This is Shelby Cobra, I dont know how it looks in the game, thats why I did ask about close screens few posts a go.
But I do have few years experience with game models now, and it is really hard to believe that this car looks that way in the game for me. I see no point to do those models this way in any game, model can be made lighter without errors, with normal map texture and it will look better cause it will have a correct reflection of the game will run smoother.
I posted example of my work few posts earlier. I hope we can unravel this mystery somehow.
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

Yeah, the consoles are like mysteries for us.
I cant believe too they look like that in the game.
But if you ask me, the speculair highlights in Forza 3 are the most ugliest graphics ever.
But thats my opinion.
The highlights are way to high.
The ones from NFS Shift looks nice and cool.

I'll search for the screens for that car.
I dont have a console myself, so googling is a good way to go.


[/offtopic]
I wonder about Gran Turismo 5.
In my baddest and naughiest dreams, one day, Gran Turismo Studio for .obj export.
But thats impossible :(
damusto
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by damusto »

I dont have the console myself too, I was hoping that someone here have one...
...back to your GT5 dream, well I have the same dreams too, maybe this mean something ;-) I hope one day ...

I didnt found so close screens from forza but I didnt search to much, it will be cool if U will find any car in such close view, every single mesh I did imported had this problem so is no matter what car will that be, only the best way to check this will be LOD 0 mesh and I dont know are they realy in game, I think they might be used only in menu mode, but I dont know that.

Well its time for GT5 dreams - its midnight here.
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