shhI'mhuntingwabbit wrote:lolwho? ..oh, someone that commented about some laser on the previous page then? O.o lol ..pew pew pew! ..that just freakn kills me xD
I wouldn't profess to know the inner workings of why most game makers scale the models and game "world" extremely small.. all I know, from personal experience, is that they do
regardless, what I've stated holds true.. if you were to import a FM3 model into Max via FS, then try to create a simple shape such as a cylinder, box, sphere, w/e, the same size as..
oh lets say a lug nut on the model, you can't. and this is because Max refuses to create anything that "microscopic" in 3d space. if you create a simple shape, it usually needs to be
about half the the size of the entire car before it will take.. only then can be scaled down to an appropriate size to match something of likeness on the vehicle model. and after that,
all the tools you use on that mesh go all koo-koo and you need to manually enter the tool modification values in hundredths to get anything resembling precision.. and don't even think
about performing a complex operation such as boolean, it refuses to take correctly. whereas on the flypside, if the scale of that simple shape (or any other mesh for that matter) is
roughly 10 fold, complex operations (such as boolean) and extreme precision on the smallest of it's areas can easily be obtained to the thousands without any adverse effects..
hence the damaged mesh on tiny chamfers/ect. they're simply too small for the 3d application to read/write correctly.
Sounds like a nasty limitation of 3ds max Not sure of what max's smallest unit of measurement is.. But in lightwave ( which is what i use to tidy up these cars ) you can create objects as small as 0.1 um by 0.1 um ( micrometers, 0.001 millimeter = 1 um ) so i dont really run into this problem.....
Actually forget that last bit.. i just loaded up one of the cars i converted and it seems to be at real world scale, altho i do not recall scaling up the size.. unless the conversion from max to lightwave scaled it???? thats probably why im not running into any size problems. But that does still seem like a nasty limitation if you cannot go down to 0.01mm or 1um..