It's either yu or your PC.gtasamimi wrote:hmm...Don't work New Version too
Please release a version of bugs fixed!
I and some people can't use Forza Studio
and we want to use Forza Studio ><
Thanks
We can use FS without any error.
It's either yu or your PC.gtasamimi wrote:hmm...Don't work New Version too
Please release a version of bugs fixed!
I and some people can't use Forza Studio
and we want to use Forza Studio ><
Thanks
It's definitely something your end, there is nothing wrong with forza studio. it is working fine and as expected, complete with mtl files being created. If it was so full of bugs, nobody would be able to use itgtasamimi wrote:hmm...Don't work New Version too
Please release a version of bugs fixed!
I and some people can't use Forza Studio
and we want to use Forza Studio ><
Thanks
We already can use LOD0. its only people,that insist on using max ( possibly other autodesk products ) that have to do this editable poly mesh business. the models load in perfectly fine in most other apps. and you can edit them right away without having to do anything special to them.XSB wrote:I think getting a piece of useable LOD0 mesh actually is topic-related.
maybe try ZModeler2->GTA4 WFT->MAX GTA4 import filter.
in GTA4, every mesh looks fine for me.
Use wxPirs3n1g wrote: BTW how do I rip the cars from the 2 DVD. and also DLC would be nice.
Furthermore, if they were using max to model the originals (as shown from an earlier post), why does max have issues? I was looking at the LOD0_cockpit for the Nissan Versa recently, specifically at the windshield glass. It appears that possibly some of the polygons have the vertices read in a different order causing edges to be rotated. Easier to look at a pic.XSB wrote:Since I have never seen this kind of deformation in 3D Studio MAX besides Forza's meshes, I think it should somehow be related to... hmm. I don't really know. Do you think it might be related to Forza3 meshes?
And, since the thread was created to export Forza3 meshes, I think this should probably be the right place to discuss the methods of working with LOD0 forza meshes.
And, since the LOD0 models contain some tiny chamfers, so tiny, that most 3D app recognizes those polys as simple lines, that probably cause the error mentioned, and probably a member could find a script or something to fix it
I'm not really sure the issue is this, because in the sentra's windshield one side is fine while the other messes up.Ernegien wrote: Regardless, I don't even think the obj format supports points or lines, just faces.