toolieo wrote:
Is this a possible chance why file size is also high? Cause even on the most simple LOD 1 etc the file size is pretty high, LOD1 models are close to NFS Shift car poly counts and its far too high.
Just gotta learn how to do that in 3ds max now..
Hi toolio (i know you better as tool831) Yes thats a very good reason why the file sizes are bigger, well 2 reasons really but THAT is the main one.. If you think about it, you getting more polygons than you need. i looked at the first car in the list last night, its an ACU_15_ARX01b_08. In the lod1 of the body its made up of about 30,000ish polygons and there is an extra 4000 non planar 2 point polygons ( thats just in the bodywork. you still have the interior ( which also has non planar's) as well as the other objects. so yeah they are all being made slightly bigger than they should be. The second reason, you should notice this one as you save and reload the object into ( max did you say? ) as we all know most of the body parts are on separate layers ( such as the wheel arch is separate to the front wing) etc. once you start joining those parts together together, so you end up with a more complete solid body as you join those parts the end rows of each part joins ( kinda obvious ) which also optimizes the model because those end rows of polygons, each have points so when you merge those points together it removes half of them because two becomes one when you merge.
( i hope that last bit about merging parts made sense, i was aware i was rambling slightly
)
In regards on how to do it in max. i really don't have a clue , i only have max as a converter for Max files and 3dripper files. i do all my stuff in lightwave. you might have something similar to what we have. i called up a polygon stats window, it basically just shows how many 3 point poly's, 4 point ,>4 point and non planar, from that i can just select all the non planar and delete them, im sure max must have some way of selecting non planar polygons... sounds silly, but have you tried the help manual ?