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VBS2 / Jcove

Posted: Thu Feb 04, 2010 11:16 am
by aluigi
before someone asks, I have added support into my pbo.bms script for the encrypted xbo archives used in the game Jcove lite (VBS2 engine).
all these "*bo" archives are used in the games developed by Bohemia Interactive like the ArmA series.

the only thing I still need to implement is support for the compressed files but in all the archives I have seen (arma/arma2 and some of jcove) I have never found them, so if someone has one of them (easy to see because the script will report an error if one file is compressed) I can add this feature too

Re: VBS2 / Jcove

Posted: Thu Feb 04, 2010 5:11 pm
by aluigi
after a better search seems that the pbo archives use lzss, so I have updated the script

Re: VBS2 / Jcove

Posted: Sun Feb 21, 2010 9:43 pm
by Maddog
Is there a way to get them back to .xbo?
I can pbo them but engine will not read them unless they are encrypted to .xbo.

Re: VBS2 / Jcove

Posted: Mon Feb 22, 2010 4:56 am
by rstratton
Maddog wrote:Is there a way to get them back to .xbo?
I can pbo them but engine will not read them unless they are encrypted to .xbo.
yes creating .xbo is possible with makepbo and depbo from here
http://dev-heaven.net/projects/mikero-pbodll/files

depbo is a dll file used by all of mikero's tools

Re: VBS2 / Jcove

Posted: Mon Feb 22, 2010 4:51 pm
by Maddog
rstratton thanks for tip.
I'm using his tools but didn't know that Mikero went so far with his dll, supporting xbos.
I tried making xbo with latest DePbo.dll but it fails somehow.