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Re: FF 13 3D models ripping possible ...

Posted: Sat Jul 23, 2011 1:40 pm
by tkGr33N
wpd files seem to be some kind of archive/filelist type, as .xfv, .xgr (gui), .grs (gui), .wpd (duh -_-, sound), .wdb and the mot .bin files

.XFV Files seem to have a different offset, the rest uses the same offsets
header 00000000, 00 to 02 -> WPD
offset 00000963, 03 -> list of files (mysterious)

I can see a pattern in some files with 'WPD' as their header, they seem to lead to different white_ files

the mot .bin files look like a combined filelist + white to me

----
.clb files seem to be a compiled/encrypted code type
----

If only i could program C. (or understand how .bms files work)

Re: FF 13 3D models ripping possible ...

Posted: Thu Jul 28, 2011 2:35 am
by TheDude

Re: FF 13 3D models ripping possible ...

Posted: Fri Jul 29, 2011 4:00 pm
by tkGr33N
Few posts up http://finalfantasy-xiii.net/forums/sho ... tcount=104
(Post #104)

Thats just egoistic. "We already have a project for this, so stop, because we don't need two"
If xentax was like that, we'd be nowhere, or at most at a point where user contribution is little.

Re: FF 13 3D models ripping possible ...

Posted: Sat Jul 30, 2011 2:19 am
by TheDude
tkGr33N wrote:
Few posts up http://finalfantasy-xiii.net/forums/sho ... tcount=104
(Post #104)

Thats just egoistic. "We already have a project for this, so stop, because we don't need two"
If xentax was like that, we'd be nowhere, or at most at a point where user contribution is little.
What happened was a thread was started at one site and just kind of died.
I didn't realize it was being continued over at some other place.

Re: FF 13 3D models ripping possible ...

Posted: Thu Mar 29, 2012 4:53 pm
by huynh21
Hi everyone,

I would like to know if someone have a link or upload the animation of all the characters/ennemies/boss/eidolons of FFXIII, please ?

In fact, I would like to open it on 3DSMAX 2012, please.

I have also the Blu-Ray of FFXIII for PS3 : if someone can tell me how to do, please ?

Thanks a lot everyone :D

Re: FF 13 3D models ripping possible ...

Posted: Sun Apr 01, 2012 1:54 am
by SuperShadic2017
I just need to know how to create a bms script. I'm stuck at the while.x360.bin files. I would greatly appreciate some help. I've gotten the three ISO's almost completely on my hdd, and would just like to be able to access them and export everything. Thanks for the help. :D

Re: FF 13 3D models ripping possible ...

Posted: Sat Apr 28, 2012 7:00 am
by Rimbros
Ares722 wrote:
ultimaespio wrote:I don't recall Lightning using one...
Yes, you are right, mybe he meant "Shiva Motorcycle" but it's not the Lighting's vehicle.
Image
Bad, i never found this motorcicle i found shiva parts on riged position but coz animations are not loaded never can get in Motorcycle position, somebody can get this motorcycle?

Re: FF 13 3D models ripping possible ...

Posted: Thu May 23, 2013 3:34 pm
by Researchman
Anyone try unpack resources from PS3 version?

I try use aluigi's bms scripts from his site, but I get errors(win 7 64).

Re: FF 13 3D models ripping possible ...

Posted: Sun Jun 09, 2013 11:05 pm
by TheDude
I just tried it and it worked fine on my end - also Win 7 x64.

While I'm here I might as well bust Mr. Adult's balls about this. :D

Image

Re: FF 13 3D models ripping possible ...

Posted: Mon Jun 10, 2013 7:59 am
by MrAdults
You're a few years too late to do anything to my balls, kid.

Re: FF 13 3D models ripping possible ...

Posted: Mon Jun 10, 2013 7:30 pm
by TheDude
MrAdults wrote:You're a few years too late to do anything to my balls, kid.
I just felt like you could use some harassing. :P
Image


But on a more serious note, I tried the information on page 3, but when I tried those divisors the meshes weren't the right size.
I had to calculate the difference in size between the raw BBs and the mesh AABBs in the files.
Just curious if you went about it a different, possibly better, way.

Re: FF 13 3D models ripping possible ...

Posted: Mon Jun 10, 2013 11:11 pm
by howfie
TheDude wrote:
MrAdults wrote:You're a few years too late to do anything to my balls, kid.
I just felt like you could use some harassing. :P
Image
Indeed lol. The only question that remains is what some woman (or man) did to his balls.

Re: FF 13 3D models ripping possible ...

Posted: Tue Jun 11, 2013 1:09 am
by TheDude
I'm starting to regret the wording I used in that post........ :scaredy:

Re: FF 13 3D models ripping possible ...

Posted: Tue Jun 11, 2013 2:28 am
by MrAdults
My wife keeps them under lock and key.

I'm not sure what "divisors" you're referring to. I recall there being some chunks mixed in with the bbox chunks that you would think would be scale+bias chunks, but they didn't seem to be. Using them to center the model gave you something close to but not actually center. I also remember that the models were clearly meant to be scale+biased from reading the vertex programs. But I resorted to the same hack of using the vertex bounds to center the model using the bbox chunk bounds.

The right way to do it is probably to use some scale+bias values from some other file(s). Either that or I missed the ones in the SEDB file, but I don't think so, I'd documented it pretty much byte for byte. But then, it has been over 3 years now, so I dunno.

Re: FF 13 3D models ripping possible ...

Posted: Tue Jun 11, 2013 2:53 am
by MrAdults
I just looked back at a TRB, I was mistaken, you can pretty easily use those COMP chunks to correctly scale+bias without fucking around with bounds at all.