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James Camerons Avatar

Posted: Fri Nov 27, 2009 7:28 pm
by OrangeC
Here is a Cut of the Sounds.Pak, its seems compressed somehow, can someone write a BMS script? The original PAK is almost a gig so it would be too much to upload.

http://www.megaupload.com/?d=G13I5URX

Re: James Camerons Avatar

Posted: Fri Nov 27, 2009 9:08 pm
by aluigi
I have worked on this game just today but there is something strange in the compressed chunks.
the algorithm is lzo but for some unknown reasons it doesn't work properly, even using the dumped function used in the game

Re: James Camerons Avatar

Posted: Fri Nov 27, 2009 9:46 pm
by OrangeC
Im downaloding the demo for pc, gonna post the same archive from that.

Re: James Camerons Avatar

Posted: Sat Nov 28, 2009 1:37 am
by aluigi
just as reference I have continued again to work with this format but it really sux so I give up

Re: James Camerons Avatar

Posted: Sat Nov 28, 2009 3:34 am
by OrangeC
http://www.megaupload.com/?d=CGP7DW9L

Here is the pak file from the pc demo, hope you have better luck with this one.

Re: James Camerons Avatar

Posted: Sat Nov 28, 2009 12:28 pm
by aluigi
eh eh eh I made all my tests with the demo, that's why I was already working on this format while you wrote the first post :)

Re: James Camerons Avatar

Posted: Sat Nov 28, 2009 12:46 pm
by OrangeC
Oh okay then, basically its the same format for pc,360?

Re: James Camerons Avatar

Posted: Fri Jan 22, 2010 3:45 am
by Savage
@Aluigi i tried your experimental bms and crashes (i know you warned about this), but...some can be unpacked.