JBP wrote:I'd like to try and figure out the burning method for this a little better. I think I read earlier that the game can read compressed and uncompressed data. If someone can explain in a little more detail about how to burn the game after the edits that would be great! For example let's say I edit John Cenas ch139.pac (I think that's his) when putting the newly edited files into the iso do I need to put everything in the ch folder, or do I need to put everything in a new folder inside the ch folder. Thanks in advance!
Also brienj have you got blender working yet?
Use Xbox Backup Creator v2.6 Build:0260 By Redline99 and open the game iso in the image browser. Right click the file that needs replaced and then select replace. Choose your replacement file and it will replace the old one.
No, I am so busy adding wrestlers from SvR2009 to the game, that I haven't had time to mess with that yet.
Alright well I've replaced single files a ton of times with Xbox backup creator but these uncompressed pacs are serveral files I'm trying to replace over one and it won't let me do that, nor will it let me replace a file with a folder.
Is there any way to recompress a .pac file after it has been extracted using quickbms?
I have tried using winrar to compress it and changing the extension to .pac but it causes the game to freeze.
the script works quite nicely, thnx . all files seem to work uncompressed. however, ive ran into tga textures that only work when bpe compressed. uncompressed, they are 8bpp indexed images with alpha mapping. i ran both the same ingame textures, compressed and uncompressed, to test if the uncompressed version would work and it doesn't. it isn't a matter of the textures size since the system seems to look for the textures consecutively, ignoring the actual texture size within the individual pac just as long as each pac is the right size. is there a way to reverse the process and compress these particular files into the yuke_bpe format to be made legible by the system again. ive attached both the compressed and uncompressed files for convenience. much appreciated. thanks.
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The Red Rooster wrote:Is there any way to recompress a .pac file after it has been extracted using quickbms?
I have tried using winrar to compress it and changing the extension to .pac but it causes the game to freeze.
I was wondering if anybody knows where the bella twins models might be located?
According to the titantron movies there should be a ch421.pac file, but I cannot find this one.
It appears that all 7 twin character model .pacs are missing, which I believe should be:
ch400.pac
ch401.pac
ch404.pac
ch409.pac
ch412.pac
ch414.pac
ch421.pac
Just wondering if anyone knows why and how to fix this?
I was wondering if anybody knows where the bella twins models might be located?
According to the titantron movies there should be a ch421.pac file, but I cannot find this one.
It appears that all 7 twin character model .pacs are missing, which I believe should be:
ch400.pac
ch401.pac
ch404.pac
ch409.pac
ch412.pac
ch414.pac
ch421.pac
Just wondering if anyone knows why and how to fix this?
I was wondering if anybody knows where the bella twins models might be located?
According to the titantron movies there should be a ch421.pac file, but I cannot find this one.
It appears that all 7 twin character model .pacs are missing, which I believe should be:
ch400.pac
ch401.pac
ch404.pac
ch409.pac
ch412.pac
ch414.pac
ch421.pac
Just wondering if anyone knows why and how to fix this?
The Bella Twins are ch294.pac and ch295.pac
Thanks for the info!
I see now that it's the videos I'm missing and not the models.
I was wondering if anybody knows where the bella twins models might be located?
According to the titantron movies there should be a ch421.pac file, but I cannot find this one.
It appears that all 7 twin character model .pacs are missing, which I believe should be:
ch400.pac
ch401.pac
ch404.pac
ch409.pac
ch412.pac
ch414.pac
ch421.pac
Just wondering if anyone knows why and how to fix this?
If you want the number assigned to each wrestler and how to find it, read my tutorial. viewtopic.php?f=29&t=3926