Page 5 of 8
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Wed Oct 06, 2010 1:02 am
by LunarYoshi
Thank you Zerovisibilite for your new and latest GTO Ripper.
However, after a quick try with the above mentioned files, I still got the same results.
Maybe AceWell has a magic trick when importing into 3D Studio Max ?
Edit :
@Tosyk => I am not an advanced user of 3D Studio, so couldn't find this setting
However, I replace each "," by a "." in the .obj files, and tried to import them afterwards.
It worked for both models !
But to my credit, I might add I'd already tried that trick the first time (with the old new GTO Ripper), and it failed then.
Thanks for pointing up that tip again
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Wed Oct 06, 2010 5:11 am
by Tosyk
LunarYoshi wrote:@Tosyk => I am not an advanced user of 3D Studio, so couldn't find this setting
No, i'm talking about your windows!
Control Panel -> Regions and settings -> Additional Settings (bottom button).
p.s.: sorry my window is Russian, so i can make a little mistake
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Wed Oct 06, 2010 8:56 am
by CZW
HI all
thx for screenshot, that's exactly what i have..
when i read your trick, i think the ripper use our regionnal setting and alterate the file ...
but i have try to change them after convert the model to obj, without chance...
same results ..
i will redo the rip with setting allready change and see if now the model is correct as soon as i'm back home
i will test your info
LunarYoshi wrote:
However, I replace each "," by a "." in the .obj files, and tried to import them afterwards.
It worked for both models !
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Wed Oct 06, 2010 1:05 pm
by LunarYoshi
Ok Tosyk, I could finally understand what was happening.
In the Regional Settings of Windows, the Decimal separator must be set to "." instead of "," so that, when one use the GTO Ripper, data in OBJ files are written with "." (ie "1.32" instead of "1,32").
Thus, when importing into 3D Studio Max, the import plugin correctly recognize "1.32" as a float number, which is not the case for "1,32".
That explains why :
- Using the GTO ripper THEN changing the Regional Settings does not work
- Replacing all "," by "." in the OBJ files does work
Once again, thank you all for your help
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Sun Oct 10, 2010 7:09 pm
by lark125
hey i new to this forum but i have succesfully importet some models in 3ds max but has anybody figured out how to get the bones in 3ds max because i realy want to rig him???
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Sun Oct 10, 2010 7:23 pm
by Tosyk
lark125 wrote:hey i new to this forum but i have succesfully importet some models in 3ds max but has anybody figured out how to get the bones in 3ds max because i realy want to rig him???
It's not possible for now, maybe in the future.
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Mon Oct 11, 2010 7:14 am
by lark125
alright thanks for replying
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Fri Oct 15, 2010 7:40 pm
by reappper
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Sun Oct 17, 2010 11:13 am
by lark125
yes that is already done now only the bonnes to rig
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Tue Oct 19, 2010 4:44 pm
by reappper
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Wed Oct 20, 2010 9:23 pm
by lark125
dus anybody know how to import in to 3ds max the .material files for the textures
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Mon Oct 25, 2010 5:06 pm
by Tosyk
I created a small tool based on quickbms by
Luigi Auriemma for extracting all files from SWTFU *.lp containers into one folder.
You can download it on
my blog by clicking on
Скачать bms unpacker (exe)
how to use:
- copy bms_unpacker_swtfu.exe into the root directory of the game (where SWTFU.exe is)
- launch
- wait (there are many duplicate files in each *.lp container, so be patient)
- after the extracting process is finished, go to <game dir>\LevelPacks\output all the extracted files will be there
note: during the unpacking process quickbms.exe will ask you to rename several files, so just rename them and press Return.
p.s.: anyway, all thanks going to
Luigi
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Tue Oct 26, 2010 1:36 pm
by CZW
Tosyk wrote:I created a small tool based on quickbms by
Luigi Auriemma for extracting all files from SWTFU *.lp containers into one folder.
You can download it on
my blog by clicking on
Скачать bms unpacker (exe)
how to use:
- copy bms_unpacker_swtfu.exe into the root directory of the game (where SWTFU.exe is)
- launch
- wait (there are many duplicate files in each *.lp container, so be patient)
- after the extracting process is finished, go to <game dir>\LevelPacks\output all the extracted files will be there
note: during the unpacking process quickbms.exe will ask you to rename several files, so just rename them and press Return.
p.s.: anyway, all thanks going to
Luigi
big thx man ...
i appreciated ..
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Sun Nov 14, 2010 12:54 am
by darkmatter78
Zerovisibilite wrote: Again until I get the bones exporting, its really kind of a waste anyway
100% wrong. I learned how to rig, even with a lousy biped only, with your tool's help getting the models. So BIG thank you and fantastic work. I have spread your file and name around as you deserve many thanks.
Re: Star Wars The Force Unleashed - PC Version .z files
Posted: Sun Nov 21, 2010 9:04 pm
by qabRieL
I wanna translate the game, how can I do it?