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*.dat mortal kombat trilogy psx version (solved)

Posted: Mon Oct 26, 2009 6:28 pm
by interloko
The contents of this post was deleted because of possible forum rules violation.

Re: *.dat mortal kombat trilogy psx version (solved)

Posted: Sat Nov 07, 2009 10:12 am
by Mr.Mouse
Hello? Did you solve this problem of yours? Please let us know how then. We are all here to share.

Re: *.dat mortal kombat trilogy psx version (solved)

Posted: Sat Nov 07, 2009 1:47 pm
by Mr.Mouse
Ok, so I took a look.

there are three 256*256 tiles that contain individual graphics. The ARENA.DAT file starts with a header and at 1e0h starts the image data for those three tiles. The data are 8-bit bitmaps. In the following picture you see what you get if you load everything at once (without the header). At the back of the file is other type of data, perhaps graphics of different size, or palette info?
ARENA_NOHEAD.png

Re: *.dat mortal kombat trilogy psx version (solved)

Posted: Sun Nov 08, 2009 3:59 am
by interloko
The contents of this post was deleted because of possible forum rules violation.

Re: *.dat mortal kombat trilogy psx version (solved)

Posted: Sun Nov 08, 2009 2:00 pm
by Mr.Mouse
OK, so can you save the palette? And upload it here? Did you simply compare colours from screenshots?

Re: *.dat mortal kombat trilogy psx version (solved)

Posted: Sun Nov 08, 2009 6:08 pm
by interloko
i go close to the possible colors, you know.. skin colours, cloth etc. than i go slowly :P
Image

in the image, some object has a palette and some another one.
here is shao kahn palette:
Image

in that files the BG color (top left corner) seems to be always black, so that speed a little up the search. and also the previous colour to that black one sometimes is a red or a green one.
most of the time the palettes of the different objects are one after one.
sorry for my limited english :D