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Re: Soul Calibur 4

Posted: Mon Feb 01, 2010 9:08 am
by pceengied
DELETE

Re: Soul Calibur 4

Posted: Mon Feb 01, 2010 9:21 am
by Tosyk
Insomniac Tell me more how to change regional settings?

Re: Soul Calibur 4

Posted: Mon Feb 01, 2010 4:29 pm
by Itze
It's under language options in the systemmenu.

After fiddling around with the spks i was finally able to inject my modified files again :D

I edited the model(corrupted some parts parts of the blouse so it disappears with my trusty friend hexworkshop :ninja: ) and modified the skin textures(could be better but good enough for the test) :D

If you want to replace textures i suggest todo this for now:

1. use spk extractor to get the correct textures
2. modify them to your liking, save whatever type it is(dxt1 to dxt5) with 3(THREE) mipmaps so the size stays the same
3. open the edited dds in hexworkshop or similiar, tools->operations->byte flip->16 bit -> ok
4. wait for the magic to complete
5. ignore the first 80 bytes and copy the rest
6. open the spk file with the hexeditor and search for the correct GIDX entry, the extracted dds files contain their position in the texture block at the last position r_all_blah_95.dds etc
so search 95 times for gidx and you have the correct position (find all helps alot here)
7. ignore the first 10 bytes
8. select block of same size of the dds texture you copied to your clipboard, press delete then paste your edited texture(or overwrite if your app supports it... DO NOT INSERT WITHOUT REMOVING THE SAME AMOUNT OF BYTES FIRST!!!)

The result of way too much work:
NSFW PICTURES
Image Image

Re: Soul Calibur 4

Posted: Mon Feb 01, 2010 5:54 pm
by pceengied
How to hack SPK[cassandra + setsuka + xianghua ] from the GAME?
it is error!!! :cry:

Re: Soul Calibur 4

Posted: Mon Feb 01, 2010 9:50 pm
by Itze
you can't just make a texture black and hope that it becomes transparent lol

you have to edit the mesh or the mesh / original texture has to support the alpha channel... which only very few do

Re: Soul Calibur 4

Posted: Mon Feb 01, 2010 10:06 pm
by pceengied
Itze wrote:you can't just make a texture black and hope that it becomes transparent lol

you have to edit the mesh or the mesh / original texture has to support the alpha channel... which only very few do


I'm hacking the file......

why is error?

Re: Soul Calibur 4

Posted: Mon Feb 01, 2010 11:08 pm
by Darko
Itze wrote:It's under language options in the systemmenu.

After fiddling around with the spks i was finally able to inject my modified files again :D

I edited the model(corrupted some parts parts of the blouse so it disappears with my trusty friend hexworkshop :ninja: ) and modified the skin textures(could be better but good enough for the test) :D

If you want to replace textures i suggest todo this for now:

1. use spk extractor to get the correct textures
2. modify them to your liking, save whatever type it is(dxt1 to dxt5) with 3(THREE) mipmaps so the size stays the same
3. open the edited dds in hexworkshop or similiar, tools->operations->byte flip->16 bit -> ok
4. wait for the magic to complete
5. ignore the first 80 bytes and copy the rest
6. open the spk file with the hexeditor and search for the correct GIDX entry, the extracted dds files contain their position in the texture block at the last position r_all_blah_95.dds etc
so search 95 times for gidx and you have the correct position (find all helps alot here)
7. ignore the first 10 bytes
8. select block of same size of the dds texture you copied to your clipboard, press delete then paste your edited texture(or overwrite if your app supports it... DO NOT INSERT WITHOUT REMOVING THE SAME AMOUNT OF BYTES FIRST!!!)

The result of way too much work:
NSFW PICTURES
Image Image
SPK extractor?? Isn't it spd extractor??

Re: Soul Calibur 4

Posted: Tue Feb 02, 2010 7:12 am
by Itze
yes spd sorry :oops:

most meshes aren't "nude"... they only contain the stuff that is visible normally to save polys :vomit:

Re: Soul Calibur 4

Posted: Tue Feb 02, 2010 5:52 pm
by truonggiang
I can't download xbdecompress .... please help mee....

Re: Soul Calibur 4

Posted: Tue Feb 02, 2010 8:56 pm
by pceengied
delete

Re: Soul Calibur 4

Posted: Wed Feb 03, 2010 12:22 am
by Mike
I have spent the last couple of weeks trying to adjust colors on models in maya.
the shader parameters was really helpful.
some of my work:-
Image Image Image Image
Image Image Image Image
Image Image Image Image

Re: Soul Calibur 4

Posted: Wed Feb 03, 2010 12:35 am
by Faqew
Looks cool.:)
Can you maybe release them for Garry's Mod? :)

Re: Soul Calibur 4

Posted: Thu Feb 04, 2010 11:19 am
by joeyq
Mike wrote:I have spent the last couple of weeks trying to adjust colors on models in maya.
the shader parameters was really helpful.
some of my work:-
Image Image Image Image
Image Image Image Image
Image Image Image Image
Can you make a quick tutorial of the process please? :D

Re: Soul Calibur 4

Posted: Thu Feb 04, 2010 11:25 am
by Tosyk
Anybody tell me more how to change regional settings? I can not convert models.

Re: Soul Calibur 4

Posted: Thu Feb 04, 2010 3:44 pm
by onionhead
those models look good. i want to get my hands on those. but i only have the ps3 version of sc4.