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Ninja Gaiden 2 x360

Post questions about game models here, or help out others!
Darko
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Re: Ninja Gaiden 2 x360

Post by Darko »

sidneymadmax wrote:http://i50.tinypic.com/2qajkid.jpg

NG2 in which file this I did not think this kid...
I one of the files of Dead or Alive 4.
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sidneymadmax
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Re: Ninja Gaiden 2 x360

Post by sidneymadmax »

Darko wrote:
sidneymadmax wrote:http://i50.tinypic.com/2qajkid.jpg

NG2 in which file this I did not think this kid...
I one of the files of Dead or Alive 4.
is to pass me link (tpr)
mariokart64n
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Re: Ninja Gaiden 2 x360

Post by mariokart64n »

Surveyor can you look at Sigma 2 files from the PS3. I ran your converter but get this error:

Code: Select all

| Surveyor's Ninja Gaiden 2 Sigma
| Model converter Fevrier 2010

model filename: rei.gmd
models: 137
vbuffers: 0
ibuffers: 0
Invalid HieLay chunk at [531824] !
maybe a endian difference? I dont have xbox sigma files to compare with.

here are PS3 samples;
http://www.mediafire.com/?iyyzo626ai646ej
Maxscript and other finished work I've done can be found on my DeviantArt account
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Re: Ninja Gaiden 2 x360

Post by Darko »

mariokart64n wrote:Surveyor can you look at Sigma 2 files from the PS3. I ran your converter but get this error:

Code: Select all

| Surveyor's Ninja Gaiden 2 Sigma
| Model converter Fevrier 2010

model filename: rei.gmd
models: 137
vbuffers: 0
ibuffers: 0
Invalid HieLay chunk at [531824] !
maybe a endian difference? I dont have xbox sigma files to compare with.

here are PS3 samples;
http://www.mediafire.com/?iyyzo626ai646ej
Wanna the 360 files??
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mariokart64n
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Re: Ninja Gaiden 2 x360

Post by mariokart64n »

thanks, but I heard the PS3 version had new and better models. not interested in the outdated 360 ones.
Maxscript and other finished work I've done can be found on my DeviantArt account
spartan00j
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Re: Ninja Gaiden 2 x360

Post by spartan00j »

i would like the tools posted to work on the ps3 as well. i have ninja gaiden sigma 2 ps3 files extracted and ready to be converted. please Surveyor do this for the fans, the hackers, and the people who want to use the models in animations. like me
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Re: Ninja Gaiden 2 x360

Post by LastSamurai »

cheers Surveyor

heya all, just want to drop a post here as well... you guys are awesome and thank you for the hard work done here so far
Also, and I think along other people, would like to have a look at the Ninja Gaiden Sigma 2 content, if only the .GMD format could be read. You folks think is possible?


edit:

PS3 version and xbox360
http://www.eurogamer.net/articles/digit ... cle?page=3
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Re: Ninja Gaiden 2 x360

Post by MuffinMan123 »

hope this thread doesn't die

I finally got the ninja gaiden sigma 2 files and just learned how to extract the psarc files and obtained the model files.
I am hoping to learn to get the 3d models out some day
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Re: Ninja Gaiden 2 x360

Post by MuffinMan123 »

any one mind sharing the extracted 3d models of the characters? thanks
PS3Fan
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Re: Ninja Gaiden 2 x360

Post by PS3Fan »

Hi I'm a bit new at this, but I read through all 10 pages of the thread here and still can't extract anything from the sample .gmd files that were posted sporadically along the thread.

All I really need is for a high res standard pose image of Ayane or Rachel (standing up, arms out to sides, palms down, all parts attached, ) from the front and one side, no hair, no clothing, and one with clothing and hair, as well as a front and side close up shot of the head I can try to replicate a model in Maya 2011 from the ground up.

Thank you very much.
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Re: Ninja Gaiden 2 x360

Post by MuffinMan123 »

not possible, all the Ninja Gaiden models I found so far are clothed all parts attached. They only need to render all the parts in one piece so there's no reason for Tecmo to render the girls naked and then render the cloth separately. You can try DOAX models.
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Re: Ninja Gaiden 2 x360

Post by sidneymadmax »

XLAX
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Re: Ninja Gaiden 2 x360

Post by XLAX »

any news with this?
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Re: Ninja Gaiden 2 x360

Post by khanbot »

Modman69 wrote:
Surveyor wrote:For the xbox 360 converter, things stay the same, except that now (as mentioned earlier) models are correctly assembled, but the main flaw here is that models aren't smooth shaded at all!!
After a little more fiddling with these models I found that by simply exporting the .obj and re-importing it, the smooth shading is back.

I did an STL check on the model and it appears on first import all the faces are separate with open edges, which I guess also makes for a much bigger file size.
hi, could you please if you read this, explain how to accomplish this? i guess I am having this no smooth shading problem, i tried exporting from max and importing again but it didn't solve anything.
thanks
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Re: Ninja Gaiden 2 x360

Post by Darko »

khanbot wrote:
Modman69 wrote:
Surveyor wrote:For the xbox 360 converter, things stay the same, except that now (as mentioned earlier) models are correctly assembled, but the main flaw here is that models aren't smooth shaded at all!!
After a little more fiddling with these models I found that by simply exporting the .obj and re-importing it, the smooth shading is back.

I did an STL check on the model and it appears on first import all the faces are separate with open edges, which I guess also makes for a much bigger file size.
hi, could you please if you read this, explain how to accomplish this? i guess I am having this no smooth shading problem, i tried exporting from max and importing again but it didn't solve anything.
thanks
Are you using noesis??
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