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Re: Need help on Tales of Vesperia[X360] files

Posted: Thu Sep 23, 2010 7:55 pm
by quantico
The contents of this post was deleted because of possible forum rules violation.

Re: Need help on Tales of Vesperia[X360] files

Posted: Sun Oct 10, 2010 5:26 pm
by ils
The contents of this post was deleted because of possible forum rules violation.

Re: Need help on Tales of Vesperia[X360] files

Posted: Sun Oct 17, 2010 4:29 pm
by harter82
The contents of this post was deleted because of possible forum rules violation.

Re: Need help on Tales of Vesperia[X360] files

Posted: Tue Nov 02, 2010 10:17 pm
by moxmox
The contents of this post was deleted because of possible forum rules violation.

Re: Need help on Tales of Vesperia[X360] files

Posted: Wed Nov 03, 2010 4:22 pm
by moxmox
bwin wrote:Text actually is in string.svo --> stringxx.so IIRC.
Any experience what can be done with this .so file? It seems binary or compilation of many files.

The Xbox360 undub version of Vesperia (japanese audio with english texts) have string_dic.so partly 100% exactly the same as PS3 version (for example artes part), but this part is in the different section of the file. Xbox360 english version is quite different also in artes part.

Re: Need help on Tales of Vesperia[X360] files

Posted: Mon Nov 08, 2010 4:10 pm
by Lunarshine
thanks a ton for upping the vesperia graphics, I really needed those, as Im working on a tales trading card game. its still in developement, but if youre curious heres the first draft. (I know Richter isnt from vesperia but you get the idea)

http://serafiend.deviantart.com/#/d31g5xs

Re: Need help on Tales of Vesperia[X360] files

Posted: Fri Nov 26, 2010 2:42 pm
by ShinKun
He, I'm wondering if anyone has had any luck with the .SE3 files?

Re: Need help on Tales of Vesperia[X360] files

Posted: Wed Nov 26, 2014 3:52 pm
by lionheartuk
Serious necropost here, so for that I appologize.

But I've managed to unpack the svo files, and then using a BMS script managed to extract the .dat files they pump out, finally resulting in .unpacked files, not sure where to go from here, half the topic has been removed due to people sharing content.

I'm only after the world map and town textures, running this script:

Code: Select all

get NAME basename
string NAME += ".unpacked"
comtype PUYO_LZ01
get TYPE byte
get ZSIZE long
get SIZE long
savepos OFFSET
clog NAME OFFSET ZSIZE SIZE
I get an error about the sizes not matching.

Is this specific to noncharacter or UI textures (since it seems thats what everyone else wanted to extract).

I can upload one of the .unpacked if anyone likes.