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Re: Resident Evil 5 .arc format (XB360)

Posted: Mon Feb 08, 2010 9:52 am
by aluigi
xcompress.lib :)

anyway in my tests the XMemDecompression function wasn't able to decompress the RE5 x360 arc files correctly, I guess because it uses different window values (those 2 parameters accepted by the function) but really I don't know.
the script I created works with all the ARC files except re5:
http://aluigi.org/papers/bms/dmc4.bms

Re: Resident Evil 5 .arc format (XB360)

Posted: Thu Feb 11, 2010 5:18 am
by grimdoomer
Got a semi working extractor going thanks to Anthony. But most of the extracted files don't make sense. I can see plain text strings so they decompressed correctly, but like, I have yet to see an actually asset of any kind. Somtimes I get like small <1kb files, sometimes I get these text files that look like scripts, but are scrambled up to hell. I'll look into it tomorrow, and get permission from Anthony to release my extracter as it uses his code for decompression.

Re: Resident Evil 5 .arc format (XB360)

Posted: Thu Feb 11, 2010 8:07 pm
by Sectus
That's good news!

I'm guessing many of the files are the same on PC and 360, I could send you a few files for comparison to see if the extracted files are correct.

Scrambled script files? Do they have XFS in the header by any chance? The game has many files like that which are script-like but it's in a binary format.

Re: Resident Evil 5 .arc format (XB360)

Posted: Thu Feb 11, 2010 8:45 pm
by grimdoomer
Yea please upload a few. I shall do the same. I've also noticed that there are some "blank" entrys. Were the compressed size is a valid number, and decompressed size is 0. Not sure whats up with that... I'll have to play around with it some more later.

Re: Resident Evil 5 .arc format (XB360)

Posted: Thu Feb 11, 2010 9:42 pm
by Sectus
I've uploaded a few here: http://www.tzarsectus.com/RE5/RE5-arcs/

Let me know if you want any specific ones.

Re: Resident Evil 5 .arc format (XB360)

Posted: Tue Feb 23, 2010 2:46 pm
by Ventrue
Hey all! Nice to see, that someone is putting some effort on a possible utility for modding RE5 on XBOX360. :) So grimdoomer, have you managed to unpack anything?

Re: Resident Evil 5 .arc format (XB360)

Posted: Tue Jun 29, 2010 12:51 am
by rubening
how is this going, some brilliant mind already done something?

Re: Resident Evil 5 .arc format (XB360)

Posted: Tue Jun 29, 2010 12:53 am
by chrrox
the ps3 files are easy to extract but the files are reverse endian so they are useless to a pc.

Re: Resident Evil 5 .arc format (XB360)

Posted: Tue Jun 29, 2010 1:11 am
by rubening
i got a friend working on a tool to reverse it, but hes on exams so till july he cant finish it. How that resident evil modding community doesnt count with a uberprogrammer for us:( i am gonna cry.

Re: Resident Evil 5 .arc format (XB360)

Posted: Tue Jun 29, 2010 2:00 am
by chrrox
The reason I have not bothered with a mesh converter is the animation format is unkown so the characters would just be the mesh and that is no fun without new moves.

Re: Resident Evil 5 .arc format (XB360)

Posted: Tue Jun 29, 2010 6:35 am
by rubening
you could try chris heavymetal and sheva fairtale:P that could be a good begining...mesh + textures, would be good and enough for the moment:), i know they got only one new melee movement, so i dnt care really about its only one new animations.... it will only matter about the new models animations, barry, rebecca, and excella... but someone really should try to make a tool to extract LMT animation files, this could make grow up the modding at least swapping singular animations.

Re: Resident Evil 5 .arc format (XB360)

Posted: Wed Jun 30, 2010 7:35 am
by MrNightmare
rubening wrote:you could try chris heavymetal and sheva fairtale:P that could be a good begining...mesh + textures, would be good and enough for the moment:), i know they got only one new melee movement, so i dnt care really about its only one new animations.... it will only matter about the new models animations, barry, rebecca, and excella... but someone really should try to make a tool to extract LMT animation files, this could make grow up the modding at least swapping singular animations.
Pointless, we lack the files.

Re: Resident Evil 5 .arc format (XB360)

Posted: Wed Jul 07, 2010 12:12 pm
by rubening
which files?

Re: Resident Evil 5 .arc format (XB360)

Posted: Fri Aug 20, 2010 12:45 am
by rubening
chroxx if u're looking this, u should go back to remodding forum u will see teh good progresses coming with the new trainer model swap by WILSONSO, he gonna make the versus mode, i'm sure! we're very close to play it for pc!!!

Re: Resident Evil 5 .arc format (XB360)

Posted: Sat Sep 18, 2010 1:20 pm
by homerliew
I need this "s105.arc" because everytime I try to install it has error about this file... anyway to make it fixed?