Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Telltale and Gametap - extract to translate

Need help translating games in other languages? Have your language problems solved here.
quckly
beginner
Posts: 22
Joined: Wed Oct 22, 2014 6:13 am
Been thanked: 25 times

Re: Telltale and Gametap - extract to translate

Post by quckly »

Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS
The Spyker
ultra-n00b
Posts: 4
Joined: Wed Dec 28, 2016 12:07 pm
Has thanked: 1 time

Re: Telltale and Gametap - extract to translate

Post by The Spyker »

quckly wrote:Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS


Thanks
GHOST DEAD
mega-veteran
mega-veteran
Posts: 191
Joined: Sat Nov 26, 2016 3:39 pm
Has thanked: 7 times
Been thanked: 10 times

Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD »

Hey guys
I have a problem about translation for walking dead season 1
I cant open ui-subtitles_text.prop and subtitles.secne
How i can edit this files?
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
AIC
ultra-n00b
Posts: 5
Joined: Sat Apr 09, 2016 3:05 pm

Re: Telltale and Gametap - extract to translate

Post by AIC »

Can you create a landb convert tool that corresponds to "WDS1"?

Also, please attach the new extension geurigo file template, so please make a tool for it if possible.

Sorry to Bad English.. :[


Ps. Please use the attached " landb template " if necessary.Someone else tuned it into the 010 Editor.

WDS1 Landb Templet :
https://www.dropbox.com/s/pzantnhbq55tw ... nd.bt?dl=0

WDS1 Mobile Font Templet:
https://www.dropbox.com/s/vb9498fxlt9q0 ... s2.bt?dl=0
GHOST DEAD
mega-veteran
mega-veteran
Posts: 191
Joined: Sat Nov 26, 2016 3:39 pm
Has thanked: 7 times
Been thanked: 10 times

Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD »

thank bun this cant help
i mean do you have a tool about this
this is about pc version>not about mobile games
how i can edit subtitles_text.secne
becuse i want change size and postion of subtitles and text line in the walking dead season 1 &2
edit size and postion
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
GHOST DEAD
mega-veteran
mega-veteran
Posts: 191
Joined: Sat Nov 26, 2016 3:39 pm
Has thanked: 7 times
Been thanked: 10 times

Re: Telltale and Gametap - extract to translate

Post by GHOST DEAD »

quckly wrote:Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS
good :D :D :D
thats was so good :lol:
but font editor ahve a uh-ertm\a.m problem! in sam and max and game of throns
anyway... that was good
and this tool dont have utf-16,just have a binary ance type for landb
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
xanger94
ultra-n00b
Posts: 3
Joined: Sun Jan 08, 2017 10:34 pm

Re: Telltale and Gametap - extract to translate

Post by xanger94 »

quckly wrote:Updated version of TTG Tools worked with 6VSM landb from TWD S3.
Download: http://file.quckly.ru/5k2galA276O4TUS
Hello, the program does not generate me the txt file from landb. I'm trying to translate the New Frontier.
I put the file ui_episode_english.landb in "input" but when I Auto(De)Packer: "Error. Please write me about this!"
quckly
beginner
Posts: 22
Joined: Wed Oct 22, 2014 6:13 am
Been thanked: 25 times

Re: Telltale and Gametap - extract to translate

Post by quckly »

AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".
xanger94
ultra-n00b
Posts: 3
Joined: Sun Jan 08, 2017 10:34 pm

Re: Telltale and Gametap - extract to translate

Post by xanger94 »

quckly wrote:AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".
Hi, thanks for the reply.

I translated the first episode of "A New Frontier" but the game does not find the new language in the settings. These were my steps:

Code: Select all

ttarchext 61 "C:\Program Files (x86)\Steam\steamapps\common\The Walking Dead - A New Frontier (Season 3)\archives\WD3_pc_WalkingDead301_data.ttarch2" "C:\Users\Daniele\Desktop\TTG Tools\input"
with TTG Tools I extracted files txt from landb and I translated the env_*.txt file.
I put the txt file in to the TTG Tools input folder, I put in the input folder landb file renamed as English in Italian and I created new landb output file

Now I recreated a ttarch files, not ttarch2. I created the file with the command:

Code: Select all

ttarchext -b -x -V 8 61 c:\Users\Daniele\Desktop\0.ttarch "c:\Users\Daniele\Desktop\TTG TOOLS\output"
I copied the 0.ttarch files in archives but can not find my language, where am I wrong?
AIC
ultra-n00b
Posts: 5
Joined: Sat Apr 09, 2016 3:05 pm

Re: Telltale and Gametap - extract to translate

Post by AIC »

quckly wrote:AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".
I can't find a "a landb srt export". :{
quckly
beginner
Posts: 22
Joined: Wed Oct 22, 2014 6:13 am
Been thanked: 25 times

Re: Telltale and Gametap - extract to translate

Post by quckly »

For compile ttarch2 files use:

Code: Select all

ttarchext.exe -o -b -V 8 61 ep1.ttarch2 ".\output"
Create file _resdesc_50_WalkingDead301.lua with content:

Code: Select all

local set = {}
set.name = "WalkingDead301"
set.setName = "WalkingDead301"
set.descriptionFilenameOverride = ""
set.logicalName = "<WalkingDead301>"
set.logicalDestination = "<>"
set.priority = 101
set.localDir = _currentDirectory
set.enableMode = "bootable"
set.version = "trunk"
set.descriptionPriority = 0
set.gameDataName = "WalkingDead301 Game Data"
set.gameDataPriority = 0
set.gameDataEnableMode = "constant"
set.localDirIncludeBase = true
set.localDirRecurse = false
set.localDirIncludeOnly = nil
set.localDirExclude = 
{
    "Packaging/",
    "_dev/"
}
set.gameDataArchives = 
{
    _currentDirectory .. "ep1.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_anichore.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_data.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_ms.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_txmesh.ttarch2",
    _currentDirectory .. "WD3_pc_WalkingDead301_voice.ttarch2"
}
RegisterSetDescription(set)
and compile them:

Code: Select all

ttarchext -o -e 0 61 _resdesc_50_WalkingDead301.lua .\
Copy both files to game folder.
quckly
beginner
Posts: 22
Joined: Wed Oct 22, 2014 6:13 am
Been thanked: 25 times

Re: Telltale and Gametap - extract to translate

Post by quckly »

AIC wrote:
quckly wrote:AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".
I can't find a "a landb srt export". :{
This is default option in import/export dialog.
example
You do not have the required permissions to view the files attached to this post.
AIC
ultra-n00b
Posts: 5
Joined: Sat Apr 09, 2016 3:05 pm

Re: Telltale and Gametap - extract to translate

Post by AIC »

quckly wrote:
AIC wrote:
quckly wrote:AIC, just use last version from the my post and select "Landb .srt export". That works with all games.
GHOST DEAD, you may try find and change hex values in the .scene file.
GHOST DEAD, download last version of TTG Tools, i added support of all TTG games in one font editor.
xanger94, try select "Landb .srt export".
I can't find a "a landb srt export". :{
This is default option in import/export dialog.
example
"lua" as a "ttarchext" tool can be modified?

Sorry to bad English
xanger94
ultra-n00b
Posts: 3
Joined: Sun Jan 08, 2017 10:34 pm

Re: Telltale and Gametap - extract to translate

Post by xanger94 »

quckly wrote:For compile ttarch2 files use:

Code: Select all

ttarchext.exe -o -b -V 8 61 ep1.ttarch2 ".\output"
...

Copy both files to game folder.
I tried it and I did not find the language, I'm pretty sure That I'm wrong in the creation of landb files...
Once the txt files are extracted and translated, how I recreate the landb archive?

Thanks
rico555
ultra-n00b
Posts: 6
Joined: Sat Aug 13, 2016 7:59 pm
Has thanked: 3 times
Been thanked: 1 time

Re: Telltale and Gametap - extract to translate

Post by rico555 »

xanger94: Don't rename the .landb files!!! Test: put the translated .landb files to the game archives folder.


quckly: Do you plan to upgrade the TTG Tols for Batman and TWD S3 .d3dtx files?
Post Reply