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Re: Dead Space Audio File.

Posted: Fri Mar 27, 2015 5:04 pm
by daemon1
Vosvoy wrote:It's important to know because the Xbox360 version, for example, use .xma sounds and it's impossible to unpack .str Xbox360 files with Rick's tools. I created a thread about it but without success...
That's possible. I already changed rick's strpack once because it couldn't pack some files. But why do you want xbox .strs unpacked? They probably contain the same sounds as on PC or not?

p.s. Is it really forbidden to upload any file samples here on xentax? Because I see people still upload them in new threads.

Re: Dead Space Audio File.

Posted: Fri Mar 27, 2015 5:23 pm
by Vosvoy
daemon1 wrote:But why do you want xbox .strs unpacked? They probably contain the same sounds as on PC or not?
Oh, don't mind that mate. It's just because I always prefered to extract sounds from .xma files because it's pretty easier for me (it's my point of vue of course). I'm just curious to know if you ever modified Rick's StrUnpack.exe because if you did that I hope you could help me to unpack .str archives from Xbox360. Anyway... It's not the priority.
daemon1 wrote:Is it really forbidden to upload any file samples here on xentax? Because I see people still upload them in new threads.
Hum... I think it's forbidden to give/share direct content from games at some points. Personaly, I always give a hex view of a file to avoid any problem with moderators.

Last thing, I've got Dead Space 1,2,3 on my PC and I would help with filenames but I don't know how to proceed. Can you tell me how you did with more details? Plus, I don't know if filenames offsets are the same for PS3 and Xbox360 users.

Re: Dead Space Audio File.

Posted: Fri Mar 27, 2015 5:37 pm
by daemon1
ok, pm me one .str file so i can try it

Re: Dead Space Audio File.

Posted: Fri Mar 27, 2015 7:39 pm
by daemon1
Vosvoy wrote:It's important to know because the Xbox360 version, for example, use .xma sounds and it's impossible to unpack .str Xbox360 files with Rick's tools. I created a thread about it but without success...
Alright, here's why.

XBox version of .str stores some files with another compression method than on PC. Probably lzx. So to unpack it, we need to find out what the compression is, and add code to unpack it.

check here viewtopic.php?p=82395#p82395

Re: Dead Space Audio File.

Posted: Fri Mar 27, 2015 7:49 pm
by Vosvoy
I see but, however, your tool ds2_sbk.exe doesn't work on Xbox360 .sbk files so it's a lost cause because I doubt that many people would help about lzx compression. I'm sorry but I can't deal with compressions. I could help for filenames and .xma files but nothing more.

Re: Dead Space Audio File.

Posted: Fri Mar 27, 2015 8:15 pm
by daemon1
Vosvoy wrote:I see but, however, your tool ds2_sbk.exe doesn't work on Xbox360 .sbk files
I can make it work on them, but unless we can unpack them from .str, its useless.

There's no universal method for filenames. You just need to find them or guess them somehow. I was able to do that for sound files, because all their names were stored in .smb files. But I don't know where to search for the remaining names.

Re: Dead Space Audio File.

Posted: Fri Mar 27, 2015 8:21 pm
by Vosvoy
daemon1 wrote:
Vosvoy wrote:I see but, however, your tool ds2_sbk.exe doesn't work on Xbox360 .sbk files
I can make it work on them, but unless we can unpack them from .str, its useless.

There's no universal method for filenames. You just need to find them or guess them somehow. I was able to do that for sound files, because all their names were stored in .smb files. But I don't know where to search for the remaining names.
Alright, but I need the bigfile1,2,3,etc... filenames. How do I get them if I can't recognize a single file in those archives? (no .filenames file)

Re: Dead Space Audio File.

Posted: Sun Mar 29, 2015 5:48 am
by Apollo
Most likely Xbox360 has the compression on all files including potential filenames file so there is very little that can be done until solve compression first.

Re: Dead Space Audio File.

Posted: Sun Mar 29, 2015 7:31 am
by daemon1
Here are the current filelists. But I think there's no need to find anything more. The only names left unidentified are 19 videos (with no sound) and a couple of text files. I doubt they are even used in the game.

Re: Dead Space Audio File.

Posted: Thu Jun 23, 2016 3:07 am
by tgp1994
Sorry to be bumping an old-ish topic, but I'm trying to extract music from a game (Godfather 2 PC) that uses the .STR file format, which I believe may be similar to what Dead Space is using. I tried Rick's Visceral tool, but the StrUnpacker reports that it's reading in too much header information. Did someone say they had a modified version of the tool?

Re: Dead Space Audio File.

Posted: Fri Jun 24, 2016 4:08 pm
by daemon1
That was about sound tool, not rick's tool.

Re: Dead Space Audio File.

Posted: Fri Jun 24, 2016 4:16 pm
by tgp1994
Ah, ok. Well if anyone has any knowledge in these archive formats, I could really appreciate the help. :)

Re: Dead Space Audio File.

Posted: Mon Aug 01, 2016 11:23 pm
by MaZTeR
daemon1 wrote:Here are the current filelists. But I think there's no need to find anything more. The only names left unidentified are 19 videos (with no sound) and a couple of text files. I doubt they are even used in the game.
There are 2 unknown files in bigfile0 and 1. Are those sound files or just some useless text files?

Also I have 105 unknowns in the audiostreams folder of DS2.

Re: Dead Space Audio File.

Posted: Tue Aug 02, 2016 5:48 pm
by daemon1
MaZTeR wrote:There are 2 unknown files in bigfile0 and 1. Are those sound files or just some useless text files?

Also I have 105 unknowns in the audiostreams folder of DS2.
105 unknowns is because you used old filelists. I posted them somewhere dont remember where.

Those in 0 and 1 are NOT sounds.

Re: Dead Space Audio File.

Posted: Tue Aug 02, 2016 6:23 pm
by MaZTeR
daemon1 wrote:
MaZTeR wrote:There are 2 unknown files in bigfile0 and 1. Are those sound files or just some useless text files?

Also I have 105 unknowns in the audiostreams folder of DS2.
105 unknowns is because you used old filelists. I posted them somewhere dont remember where.

Those in 0 and 1 are NOT sounds.
Do you have them in your computer perhaps?