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Bagger Simulator 2008 .WRS Archive

Posted: Sat Jul 19, 2008 11:10 am
by TheKidRocker
The contents of this post was deleted because of possible forum rules violation.

Re: Bagger Simulator 2008 .WRS Archive

Posted: Tue Jul 22, 2008 11:34 pm
by asmxtx
This game is made by using a game-library called "3dgamestudio" (http://www.3dgamestudio.com) which may be used by other game developers.
I've never heard of this company and for me it is a rather boring theme but I think it is worth to regard.
I would appreciate if someone has a clue how to decompress the RLE-compressed data without using the interface of "acknex.dll".

This is what I found out about the WRS-file-format:
All files are compressed with a proprietary RLE-compression.
The WRS-file doesn't seem to have a directory structure.
The filenames are encrypted with a XORVALUE.
GOBREAD can only recover the compressed files, but not the uncompressed data.
Have a look at:
viewtopic.php?f=10&t=3081


WRS structure definitions:
--
mark dword ? ;= "WRS2" or "WRS3"

if mark eq "WRS2"
xorvalue=0A5h
elseif mark eq "WRS3"
xorvalue=0B5h
endif
--
file_descr_struct struct
file_name byte 32 dup (?)
file_compressed_size dword ?
file_uncompressed_size dword ?
ends

--------
The WRS-file contains:
mark
(for_each_file):{file_descr_struct + file_data}

Re: Bagger Simulator 2008 .WRS Archive

Posted: Sat Sep 13, 2008 10:31 pm
by Kataah
The contents of this post was deleted because of possible forum rules violation.

Re: Bagger Simulator 2008 .WRS Archive

Posted: Sun Dec 07, 2008 12:22 pm
by asmxtx
Here you can find an unpacker for WRS-files:
viewtopic.php?p=27492#p27492

Re: Bagger Simulator 2008 .WRS Archive

Posted: Fri Dec 12, 2008 9:00 pm
by Kataah
Great thx!!!
Works like a charm

bye asmxtx