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Re: Splinter Cell 2 .SS0 Music

Posted: Fri Jun 27, 2008 2:00 am
by OrangeC
Im testing it on Double agent and so far its working pretty good.

Re: Splinter Cell 2 .SS0 Music

Posted: Fri Jun 27, 2008 8:45 am
by xkLOJ
The contents of this post was deleted because of possible forum rules violation.

Re: Splinter Cell 2 .SS0 Music

Posted: Sat Jun 28, 2008 11:15 pm
by Zench
The contents of this post was deleted because of possible forum rules violation.

Re: Splinter Cell 2 .SS0 Music

Posted: Sun Jun 29, 2008 9:43 am
by xkLOJ
Zench wrote:One more thing: Has anyone been able to decode sounds/music from Prince of Persia with DecUbiSnd?
I testing DecUbiSndGui alpha 1 on Prince of Persia: Warrior Within & The Two Thrones -> it seems everything is all right, sounds\music is unpacked without problems. The unique difficulty - program not correctly determines sample rate, in game - 22050, in program - 48000.

Re: Splinter Cell 2 .SS0 Music

Posted: Mon Jun 30, 2008 1:53 am
by OrangeC
Hmm im having also a bit of trouble decoding sounds from the original graw for 360. some are raw but i think some might be interleaved audio.

Re: Splinter Cell 2 .SS0 Music

Posted: Wed Jul 09, 2008 4:09 am
by Zench
xkLOJ wrote:The unique difficulty - program not correctly determines sample rate, in game - 22050, in program - 48000.
Yes -- unfortunately the sample rate cannot be determined automatically. That is why there is the Set Info button where you can change it. You can find the sample rate in the .SB0 or .SM0 files, but my program doesn't support them because they change for every game and I wanted to support as many games as possible. I am thinking about making something for these, but in the far future.
OrangeC wrote:Hmm im having also a bit of trouble decoding sounds from the original graw for 360. some are raw but i think some might be interleaved audio.
As always, post some pieces and I'll have a look at them.

Re: Splinter Cell 2 .SS0 Music

Posted: Wed Jul 09, 2008 3:45 pm
by OrangeC

Re: Splinter Cell 2 .SS0 Music

Posted: Fri Jul 11, 2008 5:12 pm
by Zench
It is another variant of the interleaved format, in big-endian. Here's an updated version of DecUbiSnd:

Re: Splinter Cell 2 .SS0 Music

Posted: Fri Jul 11, 2008 5:23 pm
by OrangeC
Thanks

Was wondering if you were gonna update the GUI with the updated format.

Re: Splinter Cell 2 .SS0 Music

Posted: Fri Jul 11, 2008 6:36 pm
by Zench
OrangeC wrote:Was wondering if you were gonna update the GUI with the updated format.
Here is the updated GUI. Notice that the URL is the same as before.

Re: Splinter Cell 2 .SS0 Music

Posted: Tue Jul 15, 2008 2:05 am
by OrangeC
I have discovered a bug when extracting from SC double agent. it says: unhandled exception has occured and it cant complete the extraction, scanning and playing is fine though.

Re: Splinter Cell 2 .SS0 Music

Posted: Tue Jul 15, 2008 10:52 pm
by Zench
OrangeC wrote:I have discovered a bug when extracting from SC double agent. it says: unhandled exception has occured and it cant complete the extraction, scanning and playing is fine though.
Does it do that every time?

Re: Splinter Cell 2 .SS0 Music

Posted: Wed Jul 16, 2008 12:26 am
by OrangeC
yes.

Re: Splinter Cell 2 .SS0 Music

Posted: Fri Jul 18, 2008 9:35 pm
by Zench
Can you give me more information about the problem? It would help me if I knew exactly what you clicked on which made be problem occur.

Re: Splinter Cell 2 .SS0 Music

Posted: Fri Jul 18, 2008 10:15 pm
by OrangeC
Well when i scanned the streams inside the ss0 file it showed a set of interleaved streams and simple streams, when i tried to extract a first set of streams mixed or unmixed i cliked on: seperate, then tried to output the file, it then gives me this an unhandled exception has occured, it teels me to ignore, retry or cancle, i retry and the program just closes.

When i extract other sets of streams simpel or interleaved then i get no error, its just for specific streams inside the file.