Re: ccs file format... part 3
Posted: Sun Apr 11, 2010 7:16 am
That's about the extent of what I've been thinking... I discovered that weapons seem to have a peculiar structure compared to static objects as well... I suppose since Forte's busy I'll have to scrutinize the source for his exporter...raz wrote:Can't the sequential vertices form up a triangle in which 2 triangle form up a polygon?
Actually I am not sure what I am saying here, is there any trailing values right after the vertices data?
the character model do seem to have a different way if storing the 3d model [I am assuming due to other information like animation?] comparing to the normal models.
I am/had been trying to figure out the character model by comparing it with normal model data to see if something strikes out. If something does, then perhaps by skipping that values/bytes we would be able to export out the character model (without the extra animation/bone/linking/etc).
All that I know right now is character model is also broken into parts face/body/weapon instead of a single model file.
Unfortunately I'll have to go find some more scrute for that... Luckily it seems to look enough like C# that I can understand the syntax and maybe(?) rewrite it... or at least glean the structure of weapons and in turn learn something about characters in the process... I wish MA were helping with this... he'd have this cracked in a number of days no doubt...