Mario_Kart wrote:thats good news i guess, but i'm still stuck behind 3dmax8, i wonder if this 3dmax9 compatibility will accidentally make the script work in 3dmax8
Since max9 below didn't support NetFramework(Which I hate), so there will be no chance for it to support Max8...
But I wonder why he use it, it could be decoded using purely maxscript!!! Text file anyway!
No more Fatduck, no more FatImporter, Byebye everyone!
Hello Koichi! Remember me? I was in your readme file in thanks section. I have not studied your new script because i have not installed the new VIA printscreen. I might do it soon. Will check it out if i do and give feedback
Hello everybody!
I would like to recommend using 3DVIA.com website when you need to convert a 3DXML file into anything.
There you can convert it into Collada DAE, and then into nearly anything that has a support for DAE format.
Details: 3DVIA Announcement: Now supporting COLLADA .dae Downloads
Jon N/A wrote:The feature has been removed.
It'd be great if you could develop a new convertor with obj support as well ... So we could use it with blender
Jon N/A wrote:Hey KoichiSenada! Thanks for the fast reply!
3dvia.com's .dae conversion feature. I was talking about that.
Please visit 3DVIA 3D Model Content Store and unroll the "Models By Format" drop-down list.
There you can see both 3DXML and DAE formats.
Did you try that method of conversion?
Jon N/A wrote:It'd be great if you could develop a new convertor with obj support as well ... So we could use it with blender
There is a Blender 2.49 *.3dxml import plugin written in Python here: http://blenderartists.org/forum/showthr ... L-Importer
I couldn't get it to import anything i captured though. Maybe our in-house Blender/Python expert Szkaradek123 could take a look at it and make modifications so it actually works.
Local backup of import_3dxml.py
import_3dxml.zip
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It wasn't removed, but downloading DAE files is restricted to paid accounts now.
I am sorry to hear that the conversion feature has become commercial.
But I seriously doubt that I could have enough of my spare time to work on the converter.
Though, if someone starts an open source project, I might join the development to assist with the code and ideas.
[2015.09.28] - support for new 3ds Max versions, using the additional system path directories instead of the older ones.
This solves the file access errors.