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Re: new AION .pak file format.need help!

Posted: Sun Dec 07, 2008 4:14 pm
by roxfan
Frigo wrote:The python script fails for Sounds_music.pak. Could you check why?
Worked for me. Are you using the second version of the script? Does it fail on other .pak files too? What is your CrySystem.dll version?
Jeram wrote: When I try to run it, I get this error =o.

Code: Select all

Traceback (most recent call last):
  File "D:\pak2zip.py", line 57, in <module>
    "\x2f\x5d\x51\xf7\x01\xe9\xb4\x93\x4e\x51\x81\x3e\xaf\x3f\xdf\x99"
TypeError: an integer is required
What is your Python version? I tested on 2.5 and it should work on 2.6. It will not work on 3.0.

Re: new AION .pak file format.need help!

Posted: Sun Dec 07, 2008 7:05 pm
by Jeram
Thanks for your quick reply, I'll download ver. 2.5 then :)

Re: new AION .pak file format.need help!

Posted: Wed Dec 10, 2008 11:12 am
by caspersus
The contents of this post was deleted because of possible forum rules violation.

Re: new AION .pak file format.need help!

Posted: Wed Dec 10, 2008 12:58 pm
by pixellegolas
Are you saying that we might get a hold of the meshes, textures and animations? This sounds really really good :) Any idea what format the meshes are?

Re: new AION .pak file format.need help!

Posted: Wed Dec 10, 2008 3:55 pm
by Katadin
A version of the Crysis model format that doesn't seem to be recognised in any importers I've tried for 3DSMax or Blender. If I recall they're mainly CGF files (Crytek).

Haven't really bothered looking into much of the Aion stuff for now, mainly due to Wotlk (damn you blizzard) and the fact the NA/EU version of Aion isn't out for months yet. Would love to be able to use the models though :)

Re: new AION .pak file format.need help!

Posted: Wed Dec 10, 2008 4:50 pm
by caspersus
pixellegolas wrote:Are you saying that we might get a hold of the meshes, textures and animations? This sounds really really good :) Any idea what format the meshes are?
They are in .cah format ... Which I never heard :P

You can already extract textures with the python script posted in this thread. Not sure bout animations, I didnt checked those.
Textures are in .DDS format, so its no problem to open/edit em.

Re: new AION .pak file format.need help!

Posted: Wed Dec 10, 2008 5:06 pm
by pixellegolas
there is an offline hack so you can enter the character select screen and rip some models. But, i cannot access weapons or other model armors and such :) So, some DDS textures i already have, even specular and normals.

Hope to see some progress of this beautiful game

Re: new AION .pak file format.need help!

Posted: Wed Dec 10, 2008 5:29 pm
by caspersus
I have the hack that enables me to access character creation locally, but how do you rip the models from there ???

Re: new AION .pak file format.need help!

Posted: Wed Dec 10, 2008 8:20 pm
by pixellegolas
I use 3d VIA printscreen. It captures dx8, dx9 and opengl stuff. The bad thing is it creates flat .png files instead of .dds with alpha channel. And you always have to do some welding on the objects.

Oh, 3d via printscreen only rips to .3dxml and there is a plugin for max that imports this. A guy named KOICHISENADA posted it here in the forums last week.

Re: new AION .pak file format.need help!

Posted: Wed Dec 10, 2008 10:01 pm
by roxfan
Thanks for the sample, caspersus. Turns out it was just uncompressed data (I was assuming it's always compressed). Made some adjustments to handle it.

Re: new AION .pak file format.need help!

Posted: Wed Dec 10, 2008 11:21 pm
by caspersus
pixellegolas wrote:I use 3d VIA printscreen. It captures dx8, dx9 and opengl stuff. The bad thing is it creates flat .png files instead of .dds with alpha channel. And you always have to do some welding on the objects.

Oh, 3d via printscreen only rips to .3dxml and there is a plugin for max that imports this. A guy named KOICHISENADA posted it here in the forums last week.
I've downloaded and installed that program, but it doesnt work at all for me :P Dunno why ~~

Re: new AION .pak file format.need help!

Posted: Wed Dec 10, 2008 11:57 pm
by caspersus
roxfan wrote:Thanks for the sample, caspersus. Turns out it was just uncompressed data (I was assuming it's always compressed). Made some adjustments to handle it.
Thanks for the fast update, script works flawless now :P

I managed to extract the meshes pak and it contains few types of files:

.cal file - which it seems to be an index of the animation for the respective character (in this case elyos female)
.phy files - which contain some skeleton info (bones and stuff)
.cai file - somewhat similar to psy, contains the bones names
.cgf files - which is encoded somewhat, so I dont really know what it does. btw, there is a cfg file for each hair type, accessorry typ etc.
.saf file - also encoded, I dont know what is good for :P

I attached a small archive with 1 of each files if anyone is interested in looking into them:
http://rapidshare.com/files/172210683/Mesh_Files.rar

Re: new AION .pak file format.need help!

Posted: Thu Dec 11, 2008 12:19 am
by pixellegolas
You dhould make sure you have teh right button first :) Then make sure you run in a window mode.

I looked on the net about model files. .CGF files are cryengine models. Tried an importer for max but did not work. That was a hit in the face :)

Re: new AION .pak file format.need help!

Posted: Thu Dec 11, 2008 1:17 am
by caspersus
pixellegolas wrote:You dhould make sure you have teh right button first :) Then make sure you run in a window mode.

I looked on the net about model files. .CGF files are cryengine models. Tried an importer for max but did not work. That was a hit in the face :)
Still doesnt work. Running in window mode, using the default F10 for capturing. Nothing happends when I press it -.-

Edit: This proggie http://web.axelero.hu/karpo/ can open the .cgf files :P Unfortunatelly, it cannot export em (unless you buy a license) ~.~

Re: new AION .pak file format.need help!

Posted: Thu Dec 11, 2008 2:00 am
by caspersus
A small teaser before I go to bed :P

Image