.tmd2 UV issues . need help!
Posted: Sat Aug 05, 2023 4:35 am
Script used : viewtopic.php?p=166307#p166307
Sample Files : https://drive.google.com/file/d/19kdwSI ... Fr_oq/view
(included the model that have no issues for investigation pl01cos04)
I managed to open it but some of the model will export with super tiny UV (can't be scale, and some UV r just mess up).
The only reason I find out some r fked some r not it's becuz they're from previous game.
but using gintama rumble script the uv still fked
I tried to change rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, vertStride - 16)
vertstride - 16 to others number it just crash or still messed
Sample Files : https://drive.google.com/file/d/19kdwSI ... Fr_oq/view
(included the model that have no issues for investigation pl01cos04)
I managed to open it but some of the model will export with super tiny UV (can't be scale, and some UV r just mess up).
The only reason I find out some r fked some r not it's becuz they're from previous game.
but using gintama rumble script the uv still fked
I tried to change rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, vertStride, vertStride - 16)
vertstride - 16 to others number it just crash or still messed