Help with NinjaRipper. UV Map is messed up [solved]
Posted: Sun Apr 30, 2023 6:46 am
Hi!
I've been ripping models from a game with NinjaRipper and the meshes come out fine but the UV map on them are always screwed up. The UVs mostly looks like lines or weird triangles. (I am using 3ds Max for my 3d Program btw but I do have Blender)
I researched a bit and was told to force rip and hope to find a version with the correct UVs. I tried that as well and went through all the meshes and still nothing.
Is there any way to fix this or am I out of luck?
Screenshot of weird UV compared to the Mesh: https://imgur.com/a/ynTGtmT
FBX file of meshes with a .dds texture for the top dress piece that was in the screenshot: https://mega.nz/folder/ud5XXbKD#7Eu2BeBEvaM6BYlaAuI4Eg
Any help would be greatly appreciated! The meshes in the games are so pretty but the UV is just causing trouble!
I've been ripping models from a game with NinjaRipper and the meshes come out fine but the UV map on them are always screwed up. The UVs mostly looks like lines or weird triangles. (I am using 3ds Max for my 3d Program btw but I do have Blender)
I researched a bit and was told to force rip and hope to find a version with the correct UVs. I tried that as well and went through all the meshes and still nothing.
Is there any way to fix this or am I out of luck?
Screenshot of weird UV compared to the Mesh: https://imgur.com/a/ynTGtmT
FBX file of meshes with a .dds texture for the top dress piece that was in the screenshot: https://mega.nz/folder/ud5XXbKD#7Eu2BeBEvaM6BYlaAuI4Eg
Any help would be greatly appreciated! The meshes in the games are so pretty but the UV is just causing trouble!