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Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Sun Mar 05, 2023 2:07 am
by Unloved
@Rabatini I have use bad words to explain me: text need to be white/grey with black "outline"

In this image the ouline is white, i need to see it to dit the sprite correctly...

blackback.jpg

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Sun Mar 05, 2023 3:51 am
by Unloved
Rabatini wrote: Sat Mar 04, 2023 8:22 pm back.zip

load this .bin in (pallets)
from other file
set 0x00 and 15bits check
I tested it and, like my last post it's wrong, here you can see one texte with red pixel not suppose to be there... :|

palette.jpg

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Sun Mar 05, 2023 2:40 pm
by Rabatini
I am not understando what´s you are doing wrong.
because using the pallet i provide you should see like this.
Sem título.png

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Sun Mar 05, 2023 3:10 pm
by Unloved
Rabatini wrote: Sun Mar 05, 2023 2:40 pm I am not understando what´s you are doing wrong.
because using the pallet i provide you should see like this.

Sem título.png
No, i can have the same result as you but it's wrong palette. I need to see the black outline around the texte, and you palette you tell me to use is black on black, i can't edit what i dont see... the picture i have shown you is for you see the ouline in question, wich white in this case... the texte need to be white/grey, so that is correct but we dont see the ouline... i can't edit if i dont see it...

Also this palette have red pixel on the text about memory card...

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Sun Mar 05, 2023 3:22 pm
by Unloved
Look here, this is the black outline we see in the game and i need to see with the palette please...

outline.jpg

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Sun Mar 05, 2023 4:29 pm
by Rabatini
The pallet is correct, but its is almost all black, so trick the eyes.
the black is r:0 g:0 b:0 that one is r:8 g:8 b:8
Do a large zoom on it and you will see it.
Capturar.PNG
I did a investigation in debug and vram and its the correct pallet.

Image

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Sun Mar 05, 2023 4:53 pm
by Rabatini
Unloved wrote: Sun Mar 05, 2023 3:51 am
Rabatini wrote: Sat Mar 04, 2023 8:22 pm back.zip

load this .bin in (pallets)
from other file
set 0x00 and 15bits check
I tested it and, like my last post it's wrong, here you can see one texte with red pixel not suppose to be there... :|


palette.jpg
for this image try this pallet.
autosave.zip

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Sun Mar 05, 2023 5:46 pm
by Unloved
Rabatini wrote: Sun Mar 05, 2023 4:29 pm The pallet is correct, but its is almost all black, so trick the eyes.
the black is r:0 g:0 b:0 that one is r:8 g:8 b:8
Do a large zoom on it and you will see it.
Nice find, i dont have see this... i will work on it with this informations, thank you !

I will also try the other palette for auto save dialogue.

I think i let you quiet now haha... i'm so sorry if i borred you !

I gonna credit you for all the info you have give to me.

But can i know the offset of the 2 palette? In original DAT please?
I note it in a txt file for re-editing in futur if i need...
if you cannot i gonna keep the bin... but offset can be cool! :roll:

Have a nice week-end!!!

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Sun Mar 05, 2023 5:49 pm
by Unloved
For back button i have 0x150BC
I only need for auto save now! :keke:

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Mon Mar 06, 2023 12:12 am
by Unloved
Pixeldata ofst 88064

The text about open cover or unplugged controller not work with the 2 last palette, can you help please?

If i say correct, error text is in red...

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Mon Mar 06, 2023 12:37 am
by Rabatini
you can use from othe file.
i dont understand why do you want from the original file.

0x15A2C in general.dat

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Mon Mar 06, 2023 12:51 am
by Unloved
Rabatini wrote: Mon Mar 06, 2023 12:37 am you can use from othe file.
i dont understand why do you want from the original file.

0x15A2C in general.dat
It not working for error text, but all the rest have been extracted, only 3 or 4 error message to extract...

And yes i have use options.bin palette for memorycard text, but error not work with any palette i have...

Can you look at this please ?

Note: I have see a error message in game last day and i think is red...

errortxt.jpg

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Mon Mar 06, 2023 2:24 am
by Rabatini
It will not working with all file, some files uses differents cluts.

If i have to search and give you every clut of your file this topic will be 666 messages.

I will do a little tutorial for begginers, using a friend tool and $nopsx emulator.

Programs need:
  • NOPSX EMULATOR - LAST VERSION
  • psxClutW By denim (attached in this message)
  • Mummggtool or any graphics tools that let you use custom pallets like tile molester.
First open $nopsx emulator and go to the setup/files

change SAV/SNA file format to none
image below
Image

I will use your game for example, but you can do this with all psx games.
Doing this you have to open the game and go to the image you want to extract the cluts

then save the file.
file - write snapshot, it will save a file as .SNA

Now go to these options

In nopsx choose WINDOW - VRAM/GPU VIEWER
the in window go line by line searching your image you want extract the clut.

Image

as you can see the image has 240wx12h
And the second marked number 7871 is where the clut is locate in the vram/sna file

now open the psxClutW.exe
Drag the .sna file to the tool and write 7871 and them enter 2x
it will generate 2 files
paleta.bin and paleta.pal
you can use paleta.bin in mummggtool or tilemolester to use clut

like the image below.

Image

Re: [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Mon Mar 06, 2023 2:38 pm
by Unloved
If you can provide your bin for that text please...

Anyway, i have looked about psxClutW and find nothing...
i cannot know if the file is safe...

and timestamp show the app is only 2 days old...

Re: SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)

Posted: Wed Mar 08, 2023 5:29 pm
by Rabatini
I will not provide anything.
The tuto is there, the tool as well.
If you are assuming that the tool has some malicious virus, just don´t download and dont translate.

Abrazzo.