So far i can't find anyone who knows how to calculate tangents for mirrored meshes with overlapped UVs.
There are lots of explanations on the net, but none of them work.
So far i can't find anyone who knows how to calculate tangents for mirrored meshes with overlapped UVs.
The best hint I can give is probably that http://www.mikktspace.com turned into some kind of standard in the industry. If Insomniac is using it is something entirely different though..
Tested and seems to just nail it.
this will not be solved
I think there are a few people around modding spider-man who do corrective blendshapes in their daily work or as students or similar.
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If you're talking about the .exe files I posted how to use them earlier in this thread. pm me if you have issues still
Usually there's not much difference between PS4 and PC assets, sometimes no changes in format, some devs might make some changes minor or major, you never know, but, you could try this: viewtopic.php?f=16&t=23101 and let us know if it works since you have the game