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Warhammer Chaosbane
Posted: Mon Nov 29, 2021 1:02 am
by Meria
Hello! Has anyone figured out how to extract models from Chaosbane? I can't seem to find information anywhere and I haven't been able to figure it out on my own either.
Ninjaripper works, but ninjaripper is also a pain in the ass.
Thanks for reading!
Re: Warhammer Chaosbane
Posted: Tue Nov 30, 2021 10:19 am
by dimis9138
Posting samples would help people that are interested in assisting.
Re: Warhammer Chaosbane
Posted: Tue Dec 14, 2021 3:12 pm
by Meria
dimis9138 wrote: ↑Tue Nov 30, 2021 10:19 am
Posting samples would help people that are interested in assisting.
Mmmh! Good idea. Samples of what though? I'm not sure what you mean!
Re: Warhammer Chaosbane
Posted: Tue Dec 14, 2021 8:04 pm
by Karpati
Meria wrote: ↑Tue Dec 14, 2021 3:12 pm
Mmmh! Good idea. Samples of what though? I'm not sure what you mean!
From the game.
Re: Warhammer Chaosbane
Posted: Tue Dec 28, 2021 5:35 am
by zardalu
GOG version does not pack the files. There are many 2k textures and some very nice creature/scenery designs. PM for samples if interested
Edit: Textures are just normal .dds files, with color/detail texture and normal map with specular map in alpha channel
Re: Warhammer Chaosbane
Posted: Fri Dec 31, 2021 5:49 pm
by Karpati
I can extract the 3d geometry datas from the .p3m files, but I don't find the UV datas at all.
Warhammer_Chaosbane_Boots.jpg
Re: Warhammer Chaosbane
Posted: Fri Dec 31, 2021 5:50 pm
by Karpati
Sample .p3m file and its texture file are attached.
Re: Warhammer Chaosbane
Posted: Fri Dec 31, 2021 10:07 pm
by DKDave
Looks like the UVs are at offset 0x1a in each vertex stride - first one at 0x89d, also as Signed Shorts. There's probably some submesh info, as it's all a mess on one mesh. Oddly, they don't seem to match up with the texture either.