Ironsight .msh model Noesis script
Posted: Sun Nov 07, 2021 4:30 pm
Based on zaramot's maxscript
viewtopic.php?f=16&t=17148&hilit=ironsight#p134670
I fix some issues ( uv, bone transform ) and rewrite this script for Noesis.
Unpack .wpg with d3v1l401's IronSightExtractor https://github.com/d3v1l401/IronSightExtractor or QuickBMS script https://zenhax.com/viewtopic.php?f=9&t=5050#p27077
For animation, check this topic:viewtopic.php?f=16&t=25770
viewtopic.php?f=16&t=17148&hilit=ironsight#p134670
I fix some issues ( uv, bone transform ) and rewrite this script for Noesis.
Unpack .wpg with d3v1l401's IronSightExtractor https://github.com/d3v1l401/IronSightExtractor or QuickBMS script https://zenhax.com/viewtopic.php?f=9&t=5050#p27077
For animation, check this topic:viewtopic.php?f=16&t=25770
Code: Select all
v1.0 (2021.11.7):Add static mesh and skeleton mesh (.msh) support. Skeleton weight support.More research is need to support importing Normal.
v1.1 (2022.9.6) - Remove "addRootBone" feature. Use first bone instead.
v1.2 (2023.7.13) - Add ability to process Lods info